Magnifier#94
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Cameron-Micka merged 58 commits intomicrosoft:mainfrom Dec 13, 2022
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Testing magnification
Tried Experimenting with HLSL instead of CG based off the fullscreen ColorBlit example, still doesn't work in URP or single pass instance rendering
I've managed to perform a fullscreen blit in multi pass , got single pass instance working in the editor, but for some reason it doesn't work in playmode like multi pass
New progress on the magnifier test shader, with the center and magification amounts exposed as public variables for easy manipulation
scene update with XR interaction toolkit
… but not without issues currently trying to find an alternative to bliting for XR URP Grabpass for XR
new changes
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Thank you for posting the draft! Would you be able to remove/clean up the files which don't need to be reviewed? For example, these files don't need to be checked in: There might be some things we need to add to our gitignore. 😅 |
Deleted some files that were not necessary for review
pinkwerks
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Oct 10, 2022
pinkwerks
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Oct 10, 2022
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I see there are Samples~, but they are not showing up in the Package Manager. You can add your entry here: |
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| serializedVersion: 13 |
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I bet this entire file could be reverted since you likely didn't mean to change the render pipeline we point to be default?
Cameron-Micka
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Dec 13, 2022
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Looks great! Tested together.
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Overview
A custom render feature for the URP that works somewhat like Unity’s “grab pass” feature to help magnify the screen in stereo rendering contexts.

Motivation
In reference to #66 this is an accessibility tool akin to the Magnifier in SeeingVR to Make Virtual Reality More Accessible to People with Low Vision