Patch #4519: Enabling to use far hands and eye input simultaneously - #4626
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…hand rays are active and can be used in conjunction - e.g., while holding holographic tools in your hands, you can still auto scroll based on your eye gaze.
Merging with the latest
Update fork with mrtk_dev branch
Will (wiwei)
reviewed
Jun 4, 2019
Will (wiwei)
reviewed
Jun 4, 2019
Will (wiwei)
reviewed
Jun 4, 2019
Will (wiwei)
reviewed
Jun 4, 2019
Will (wiwei)
reviewed
Jun 4, 2019
Will (wiwei)
reviewed
Jun 4, 2019
…kingTarget.cs. Updating some tooltips and summaries.
…lds and public variables.
…kingTarget did not work correctly on the device due to async timestamps between eye tracker and system time.
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This is great, thanks for fixing 👍
Updating sostel fork to latest from mrtk_development
Contributor
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/azp run mrtk_pr |
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Azure Pipelines successfully started running 1 pipeline(s). |
…e a few things that I needed to update in the scenes.
…y rendered in one eye.
Sync to latest from mrtk_development
…prefabs for the different gem types in the eye-based selection scene.
Contributor
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/azp run mrtk_pr |
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Azure Pipelines successfully started running 1 pipeline(s). |
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Overview
Allow users to use eye-based input while interacting with far hand rays. For example, a user is holding some holographic tools in her hands and wants to scroll through task descriptions using her eyes.
For more details on the issue, please see #4519.
Changes
EyeTrackingTarget.cs is polling and managing ET data independently from BaseEyeFocusHandler to allow for supplemental interactions (not relying on being the primary pointer). In addition, if required additional voice commands can be assigned. For example, the user is holding/manipulating a hologram with both her hands and then looks over to another hologram and says "put that one on this one" or "match the color of this one".
The documentation for this will be updated in combination with a bigger overhaul of the eye tracking documentation for #4596 .