Add compile option to calculate used parts#9161
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jwunderl
approved these changes
Oct 31, 2022
eanders-ms
approved these changes
Nov 1, 2022
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PR 1 of 3 for automatically detecting if a game is multiplayer at compile time.
This adds a PR that makes it so that the compiler keeps track of the used "parts" when compiling a program. By labeling all multiplayer APIs with
parts="multiplayer", then if one of those APIs is called by the user program it should show up in the usedParts array in the CompileResult.This comment annotation is the same one we use to detect if you use a servo in micro:bit, etc.