C++/WinRT coroutine locals may return/complete before locals are destroyed#116
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GorNishanov
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Jan 8, 2019
GorNishanov
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Jan 8, 2019
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Independent of anything specific to this PR, can I just say how much I appreciate @GorNishanov's feedback! |
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@JamesMcNellis recently discovered that the traditional way of implementing a coroutine type may allow locals within the coroutine to be destroyed after the coroutine returns/completes (rather than prior to final suspension). @GorNishanov clarified that the resumption of any waiter should be deferred until final suspension to avoid this problem (among other benefits).
This update fixes this problem for C++/WinRT coroutines and also ports over all of the existing coroutine tests from out internal repo. New tests have been added to detect this issue as well.
I wish I could port over VSO's vastly superior PR viewer as well. 🙁