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v0.78.0: Fix use of object_set_instance_binding

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@migueldeicaza migueldeicaza released this 30 Jul 14:47
· 3 commits to main since this release

We now only use object_set_instance_binding on objects we own, we do not race to take over objects that might have been created elsewhere (this in practice did not happen, except for the very rare case where there were two SwiftGodots in memory already, for example if you have multiple Godot Editor extensions).