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Releases: mihaits/NFSU2-SplitScreen
Release list
0.9.6 Alpha
New
- Free Run. A new mode at the end of the split-screen list: 2-4 players drive the whole city together, starting from the airport, with no race. No outrun challenges, no race end, and no position or timer on the HUD. Leave through the pause menu.
Install: copy NFSU2SplitScreen.asi and NFSU2SplitScreen.ini into the game's scripts folder (replace the old files). You also need the Ultimate ASI Loader; WidescreenFix is recommended.
0.9.5 Alpha
New
- AI opponents. Split-screen races can have AI racers: set Opponents and their Difficulty on the race options (up to 6 racers in all, 4 in drag; sprint drift has no AI). Their cars are picked to match the fastest player's car, and with 3-4 players each AI measures itself against the right player.
- Race intros with 5-6 cars. Races with AI now get the intro and the grid girls too. In URL, drift and Street X races with 5-6 cars the players start at the front of the grid so the intro can show them.
Fixed
- The 30-second "Hurry!" countdown after the first finisher never started with 3-4 players (the race waited for everyone).
- With 3-4 players, the other players' minimaps disappeared when player 1 finished. Now each player's own minimap hides when they finish, and the others keep theirs.
- After a race, a rhythmic screen flash with the sound cutting in and out (a player's car was being reset over and over behind the results).
- A black world behind the results when the outro didn't show player 1, and a wind noise from player 1's hidden car.
- Crashes: at the results when an AI car failed to load, when restarting from the post-race menu, and when starting a new race after going back to the menus.
- An AI car could be invisible (not enough memory for its textures).
Install: copy NFSU2SplitScreen.asi and NFSU2SplitScreen.ini into the game's scripts folder (replace the old files). You also need the Ultimate ASI Loader; WidescreenFix is recommended.
0.9.4 Alpha
New
- Projected headlights for every player. Every player's car now lights the road with the same wide headlight beam as your own, in every view and in the race intro (the other cars used to get a small flat light patch that could sink into the road).
- Keyboard as a controller. One player can use the keyboard: press Enter on their Press START screen. The keyboard then only drives that player (their car, their pause menus, their turn on the car select). The mouse free camera follows them, and their Feedback option is greyed out.
- Start zoom for everyone. After the race intro every player's camera now does the game's ease-out from close to the car (it only showed for player 1).
Fixed
- Players 3/4 with a stock car could get incomplete gauges (no numbers on the tachometer) when they shared the gauge texture pack with another player.
Removed
- The
KeyboardJoinP2debug option (the keyboard can join any player now). An old ini line is ignored.
Install: copy NFSU2SplitScreen.asi and NFSU2SplitScreen.ini into the game's scripts folder (replace the old files). You also need the Ultimate ASI Loader; WidescreenFix is recommended.
0.9.3 Alpha
Fixed
- Full car detail in split screen. The game (already in its original 2-player mode) forced every car to its low-detail model and a reduced draw size whenever the screen was split, ignoring the Car Geometry Detail option. Cars now follow that option like in single player (round wheels, full bumpers and body kits).
- Wrong textures on players 3 and 4's cars. Their cars shared a paint texture with player 1's / player 2's car and could show mismatched textures (for example interior textures on the hood). Each player now has their own.
Install: copy NFSU2SplitScreen.asi and NFSU2SplitScreen.ini into the game's scripts folder (replace the old .asi; the ini is unchanged since 0.9.2). You also need the Ultimate ASI Loader; WidescreenFix is recommended.
0.9.2 Alpha
New
- Rumble on each player's own pad, restored from the PS2 version (same effects and curves). Each player's Feedback option turns theirs off;
Rumble/RumbleStrengthin the ini. - Players 3 and 4 have their own data: player options (camera, HUD, Feedback, ...), joypad pages in Options > Controls (Joypad Configuration - P3 / P4) and their last car. Saved in
NFSU2SplitScreen_Players.ini; they start from player 1's / player 2's. - The pause menu edits the pausing player's own options.
- WidescreenFix free camera per player: each player's right stick turns their own camera, the mouse turns player 1's.
- Catch-up between the players works with 3-4 players (the game only did it with exactly 2).
- Light streaks in split views without overbright.
- Map mode Rotate in split screen (the console offered Off/Static only).
- The main menu entry is now Split-Screen (was "2 Player Split-Screen").
Fixed / improved
- Track streaming: the pools are sized for full single-player sections (Palm Highway and other places with missing world), and the sections around players 3/4 are prioritised by their own positions.
- Outrun is always 2 players (no Players row).
Install: copy NFSU2SplitScreen.asi and NFSU2SplitScreen.ini into the game's scripts folder (replace the old files; add Rumble / RumbleStrength to an older ini or use the new one). You also need the Ultimate ASI Loader; WidescreenFix is recommended.
0.9.1 Alpha
Bug fix release for 0.9 alpha.
Fixed
- Street drift (touge) tracks (Capilano Heights, Hillside Manor, Powerline, Hollyburn Ridge, Lighthouse, City Lights): the race stayed black (HUD only) and the game crashed when quitting to the menu. Any split race that starts without an intro was affected when road reflections are on.
- Crash while loading those races with 3-4 players.
Install: copy NFSU2SplitScreen.asi and NFSU2SplitScreen.ini into the game's scripts folder (replace the old files). You also need the Ultimate ASI Loader; WidescreenFix is recommended.
0.9 Alpha
First public alpha of the NFSU2 split screen plugin: native 2-4 player split screen for Need for Speed Underground 2 (PC, speed2.exe v1.2).
Install: copy NFSU2SplitScreen.asi and NFSU2SplitScreen.ini into the game's scripts folder. You also need the Ultimate ASI Loader; WidescreenFix is recommended.
Play: Main menu > 2 Player Split-Screen, set Players (2-4) on the race options screen, and each player presses START on their own XInput pad.
The README has the full list of what works and what is still to do. Known gaps: no force feedback yet, players 3/4 use player 1's bindings, and Outrun is meant for 2 players.