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Minecraft Java Mod Business

Welcome to your Minecraft Java mod business workspace! This folder contains everything you need to develop, package, and sell Minecraft Java Edition mods, skin packs, resource packs, and worlds on CurseForge and Modrinth.


Business Overview

This workspace is organized to support the full lifecycle of Minecraft content creation — from initial concept all the way through publishing and revenue tracking.

Products: Java Edition Mods · Skin Packs · Resource Packs · Custom Worlds
Sales Platforms: CurseForge · Modrinth
Last Updated: 2026-05-03


Quick Links

Folder Purpose
01-MODS/ Mod source code, builds, and templates
02-SKINS/ Skin packs and texture files
03-RESOURCE-PACKS/ Resource packs and custom textures
04-WORLDS/ Custom Minecraft world files
05-BUSINESS/ Revenue tracking, analytics, community feedback
06-DOCUMENTATION/ Naming conventions, workflows, project plans
07-UPLOADS/ Files ready for upload to CurseForge and Modrinth
08-TOOLS/ Build scripts, configs, and dev tools

Folder Structure

Minecraft Mod Business/
├── 01-MODS/
│   └── Mod-Project-Template/     ← Copy this for each new mod
│       ├── src/                  ← Java source code
│       ├── build/                ← Compiled output
│       ├── resources/            ← mod assets (textures, lang files)
│       └── docs/                 ← Mod-specific documentation
├── 02-SKINS/
│   └── Skin-Pack-Template/
│       └── textures/
├── 03-RESOURCE-PACKS/
│   └── Resource-Pack-Template/
│       ├── assets/
│       └── textures/
├── 04-WORLDS/                    ← Custom world saves
├── 05-BUSINESS/
│   ├── Revenue-Tracking.xlsx     ← Daily revenue log
│   ├── Download-Stats.xlsx       ← Weekly download tracking
│   ├── Project-Status.xlsx       ← All active projects at a glance
│   ├── COWORK-AUTOMATION.md      ← Claude automation task prompts
│   ├── Community-Feedback/
│   │   ├── CurseForge-Reviews/
│   │   ├── Modrinth-Reviews/
│   │   └── User-Bug-Reports/
│   ├── Analytics/
│   └── Marketing/
├── 06-DOCUMENTATION/
│   ├── NAMING-CONVENTIONS.md     ← File naming standards
│   ├── WORKFLOW.md               ← Dev-to-publish process
│   ├── ACCOUNTS-SETUP.md         ← Account checklist
│   ├── Project-Plans/
│   ├── Changelogs/
│   ├── API-References/
│   └── Design-Docs/
├── 07-UPLOADS/
│   ├── Ready-for-CurseForge/     ← Drop files here before uploading
│   ├── Ready-for-Modrinth/       ← Drop files here before uploading
│   └── Archived-Versions/        ← Old releases for reference
└── 08-TOOLS/
    ├── Scripts/                  ← Build and automation scripts
    └── Configs/                  ← Gradle, Fabric, Forge configs

Setup Instructions

Step 1 — Install Required Tools

  • Java JDK 17+ — Required to build mods (https://adoptium.net/)
  • IntelliJ IDEA (recommended) or VS Code — IDE for Java development
  • Minecraft Java Edition — For testing your mods
  • Git — Version control (https://git-scm.com/)

Step 2 — Set Up Your Accounts

See 06-DOCUMENTATION/ACCOUNTS-SETUP.md for the full checklist.

Step 3 — Start Your First Mod

  1. Copy 01-MODS/Mod-Project-Template/ and rename it to your mod name
  2. Follow the naming convention in 06-DOCUMENTATION/NAMING-CONVENTIONS.md
  3. Track your project in 05-BUSINESS/Project-Status.xlsx
  4. Follow the workflow in 06-DOCUMENTATION/WORKFLOW.md

Step 4 — Automate with Claude Cowork

See 05-BUSINESS/COWORK-AUTOMATION.md for ready-to-use Claude prompts for daily, weekly, and monthly tasks.


Key Files

File Description
05-BUSINESS/Revenue-Tracking.xlsx Log every sale by date and platform
05-BUSINESS/Download-Stats.xlsx Track downloads across CurseForge & Modrinth
05-BUSINESS/Project-Status.xlsx See all projects and their current status
06-DOCUMENTATION/WORKFLOW.md Step-by-step process from idea to published
06-DOCUMENTATION/NAMING-CONVENTIONS.md How to name every file consistently

Built for Minecraft Java Edition content creators. Good luck and happy modding!

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