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Lee's Game Development Library

This library is designed to provide support for cross-platform game development across several desktop platforms (e.g. Windows, GNU/Linux, BSD, etc.) in a compact and lightweight fashion. However, it is currently not designed to be a complete replacement to existing multimedia libraries (e.g. SDL, SFML, etc.).

Note for Windows Developers

This library is currently designed to be able to run comfortably in Windows XP or later. Although this version is now considered to be deprecated by most people, the open source development of ReactOS has, for the moment, kept that support still alive. However, if the kernel target of ReactOS should switch to a later version of Windows (e.g. Windows 7), the target may also change.

Building

Compiling this library should be easy since all you have to do is just drop the headers into your project and compile. However, if you want to compile in Windows under GCC, then Mingw-w64 is recommended as it provides better support than MinGW. It should also be able to be built under MinGW, but this hasn't yet been tested yet.

Windows Dependencies

  • shell32
  • advapi32
  • kernel32

Disclaimer

This project is the result of experimentation with cross-platform code as a side hobby. Not all of it has been formally tested in an actual development enviornment, so make sure you test it before you actually use it. Also, if you find any bugs or want to provide any enhancements, don't hesitate to do a pull request. I'm not too picky, and as long as it works, I'll most likely pull it.

License

The code is licensed under a Modified BSD License.

Future Development

This particular project is not being worked on, and instead, is being worked on here. This is mostly here for archival purposes only.

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