Releases: mircowuffwuff/sharpdroid
Release list
4
- updated the bundled SharpEmu build to v0.0.3-release.4
full changelog: sharpdroid-3...sharpdroid-4
still missing
- touch controls (wants contributor)
- manual controller mapping
- guest process pause and resume
3
- added emulation frontend support
full changelog: sharpdroid-2...sharpdroid-3
still missing
- touch controls (wants contributor)
- manual controller mapping
- guest process pause and resume
2
- games no longer lose audio, freeze, or crash at random
- added a JIT accuracy settings screen for tweaking individual FEXCore knobs in place of the FEXCore preset slider
full changelog: sharpdroid-1...sharpdroid-2
heyy!! mir-co
here. this update fixes the last critical sharpdroid-only bug i found while testing Dreaming Sarah! which makes it a milestone for sharpdroid: we have apparently reached parity with SharpEmu on PC in terms of correctness. at least when scoped to running Dreaming Sarah on a Snapdragon 8 Elite.
still missing
- touch controls (wants contributor)
- manual controller mapping
- guest process pause and resume
- emulation frontend support
1
hi!! my name is mirco
and this the initial release of a project i have been working on for a couple of weeks! i am so happy, i can finally give something back to the emulation community, that i love so much π€π€
gallery
| Dreaming Sarah | Dead Cells |
|---|---|
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| Void Terrarium | user interface |
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known issues
please approach this first release with tempered expectations. sharpdroid is not quite usable yet. it still suffers from a few issues that prevent any game from being properly playable:
- most runs lose audio or freeze permanently within a few minutes of gameplay. learn more β
- 1 in 14 runs crashes. learn more β
still missing
- touch controls
- manual controller mapping
- guest process pause and resume
- emulation frontend support
features
the feature set is still relatively small, but will grow over time. here is what sharpdroid ships with today:
- emulation
- a SharpEmu build manager
- multiple FEXCore presets
- host processor instruction set probing
- physical controller support
- graphics
- a graphics driver manager and mesa turnip driver injection
- app
- a game list
- a game folder manager and SAF game directory picking
- an optional all files access permission toggle, for potentially better game file read performance
- per-game settings
- cache based game loading progress estimation
- a back button overlay with a Log window and an Exit game button
- a user data manager
- cache based game loading progress estimation
- multiple themes to choose from
tested hardware
the project is built to work on an AYN Odin 3 Max running android 15, with its Snapdragon 8 Elite, Adreno 830, and 16GB RAM. that being said, Dreaming Sarah is confirmed to perform surprisingly well on an AYN Thor running android 13, with its Snapdragon 8 Gen 2.
support
like the fruit of my latest software engineering obsession? click the dumb dog below to support development!



