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Releases: mirudo2/Custom-UEVR-Injector

Custom UEVR Injector - GUI Version

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@mirudo2 mirudo2 released this 04 May 03:46
a4d5a1f

GUI version - First release!!

A simple UEVR injector with some useful features missing from the official injector, such as auto-injection, auto-closing, shortcut creation, and pre-setting variables from the user_script.txt file.

  • Auto-Inject
    Allows you to load UEVR even in games with weaker anti-cheat systems. Just configure the injector and enable the auto-inject option before starting the game. Use at your own risk—although no bans have been reported so far, there is always a risk depending on the game.

  • Auto-Close
    Automatically closes the injector as soon as the injection is complete.

Download

Grab the latest pre-compiled binaries from the Releases page.

Build from Source

  1. Clone this repository.
  2. Open the solution in Visual Studio 2019 (no external dependencies required).
  3. Build and run!

Note: Some antivirus tools may flag the pre-compiled executable as suspicious. This is a false positive—feel free to review the source code and compile it yourself if you prefer.

Custom UEVR Injector - Console

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@mirudo2 mirudo2 released this 13 Dec 06:05
3ba1302

Changelog / How to Use

  • Shortcut System Added
    Create a shortcut for any game to launch the injector with your saved settings.

  • Runtime Selection
    Choose your VR runtime: OpenXR or OpenVR.

  • Nullify VR Plugins
    Optionally inject UEVRPluginNullifier.dll to disable specific VR plugins.


Instructions

  1. Copy the Injector
    Place Custom-UEVR-Injector.exe in the same folder as UEVR.

  2. Run the Injector
    Double-click Custom-UEVR-Injector.exe.

    Tip: For anti-cheat games, start the injector before launching the game.

  3. Follow the Prompts

    • Process Name

      Enter the process name:  
      
      • This must be the exact filename of the Unreal Engine game’s .exe—for example:
        MyAwesomeGame-Win64-Shipping.exe
        
      • To find it, open the game’s installation folder, then go to:
        <Game Install Folder>\Binaries\Win64\
        
        and copy the name of the .exe file you see there.
    • API Selection

      Choose an API, OpenXR(0) or OpenVR(1):  
      
      • Type 0 for OpenXR
      • Type 1 for OpenVR
    • Nullify VR Plugins?

      Nullify VR Plugins? (0/1):  
      
      • Type 1 to disable VR plugins with UEVRPluginNullifier.dll
      • Type 0 to leave plugins unchanged

Developer Setup

  • C++17 Required
    In your project settings, set C++ Language Standard to C++17 to avoid compilation errors.