Database and utility classes used to access X4: Foundations game data in an OOP way. It is designed to be used as a dependency in other projects (see X4 Tools, for example).
Current Version: 1.0.1 Documentation: Project Manifest
- Faction database
- Ware database
- Ship database
- Station module database
- Blueprint database
- Translation tool
- DLC metadata
- Macro file index
- Automated database file generation from the game data
- PHP 8.4 or higher.
- Composer.
Require the package in your Composer project:
composer require mistralys/x4-coreAll extracted game data is stored in JSON files in the data folder.
- factions.json - Faction definitions
- wares.json - Ware definitions
- ships.json - Ship definitions
- modules.json - Station module definitions
- blueprints.json - Blueprints
- macro-index.json - Macro file index
- data-sources.json - Data sources (DLC metadata)
All factions available in the game can be accessed through the faction collection.
All factions are available through the FactionDefs collection class.
use Mistralys\X4\Database\Factions\FactionDefs;
echo "Available factions:" . PHP_EOL;
foreach(FactionDefs::getInstance()->getAll() as $faction) {
echo $faction->getLabel() . PHP_EOL;
}When working with the faction classes, dedicated getter methods exist to access factions instead of using the faction ID constants.
use Mistralys\X4\Database\Factions\KnownFactions;
$argon = KnownFactions::getInstance()->getArgon();
echo $argon->getLabel(); // Outputs "Argon"All items available in the game, from trade goods to ships, are available in the main ware collection.
All wares are available through the Wares collection class.
use Mistralys\X4\Database\Wares\WareDefs;
echo "Available wares:" . PHP_EOL;
foreach(WareDefs::getInstance()->getAll() as $ware) {
echo $ware->getLabel() . PHP_EOL;
}This fetches wares by ID:
use Mistralys\X4\Database\Wares\WareDefs;
$advancedElectronics = WareDefs::getInstance()
->getByID('module_gen_prod_advancedelectronics_01');The ware finder utility class allows selecting search criteria to filter the wares and retrieve specific wares. The following example uses the ware finder to retrieve all ship engines provided by the Boron DLC.
use Mistralys\X4\Database\Wares\WareDefs;
use Mistralys\X4\Database\Wares\WareGroups;
use Mistralys\X4\Database\DataSources\KnownDataSources;
$boronEngines = WareDefs::getInstance()
->findWares()
->selectDataSource(KnownDataSources::DATA_SOURCE_KINGDOM_END)
->selectGroup(WareGroups::GROUP_ENGINES)
->getAll();All ships available in the game can be accessed through the ship collection.
use Mistralys\X4\Database\Ships\ShipDefs;
echo "Available ships:" . PHP_EOL;
foreach(ShipDefs::getInstance()->getAll() as $ship) {
echo $ship->getLabel() . PHP_EOL;
}The official translations are bundled with the package, and can be
accessed to translate text codes like {20101,20604} ("Manorina (Gas) Vanguard").
use Mistralys\X4\Database\Translations\Languages;
$english = Languages::getInstance()->getEnglish();
$shipName = $english->t('{20101,20604}');The mod requires the game's data files to be unpacked using the X4 Data Extractor tool. The tool acts as a library to access the extracted information. This includes the DLC metadata necessary to generate the correct mod file structure.
Please refer to the tool's instructions to unpack the game data files.
- Unpack the data files (see above).
- Clone this repository.
- Copy
dev-config.php.disttodev-config.php. - Edit the file to set the correct paths.
To update the bundled database, use the build Composer command
to update the JSON files in the data folder.
composer build- X4 Game Notes - Docs - Howto, tips and general information about X4.
- X4 Core - Library - Access X4 game data in an OOP way.
- X4 Data Extractor - Tool & Library - Extract X4 game files.
- X4 Savegame Parser - Tool - Parse X4 savegames to extract information.
- X4 Cargo Size Mod - Mod - Mod to increase ship cargo sizes.