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Releases: misuka-renderer/misuka-blender

v0.2.0

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@tjueterb tjueterb released this 09 Sep 15:22

This release restructures the UI, fixes several bugs and adds a user documentation at misuka-blender.readthedocs.io, covering installation, a shoebox room tutorial, scene settings, acoustic materials, Acoustic Index, exporting, reference tables, scripting and troubleshooting.

What's Changed

Acoustics

  • Exports every acoustic band. Band Resolution picks 10 octave or 30 third-octave bands, and Max Time and Sampling Rate set the tape. Before this, every export simulated a single 500 Hz band. (#10)
  • Rebuilt the acoustic material panel. Every band has a Keep checkbox that anchors interpolation, absorption and scattering are drawn side by side, and interpolation runs on log frequency. (#11)
  • Acoustic Index asks the API whether a material name is a product id, instead of guessing from the name's shape. (#15)
  • An acoustic export writes every material as an acousticbsdf, whatever shader nodes it is built on. (#43)
  • An acoustic export can carry several emitters, behind a new Allow Multiple Emitters option, and skips the world background. (#53)
  • Only point lights and Emission meshes reach an acoustic scene. Spot, sun and area lights are skipped with a warning, and an export with no emitter is refused. (#36)
  • An acoustic mesh emitter exports with a null BSDF, so it no longer absorbs the sound that reaches it. (#51)
  • An Emission material's Strength sets one radiance for every band. Color is Visual-only. (#60)
  • An acoustic emitter emits the point light's power in watts, independent of the light's radius. (#28)
  • Adds a Samples setting to the Integrator panel. The acoustic sample count no longer comes from the render engine. (#27)
  • Max Energy Loss defaults to 90 dB, down from 300 dB. (#39)

Export

  • An unsupported color input falls back to the socket's own value, instead of throwing the whole material away and writing a magenta dummy. Checker Texture exports, and Linear Rec.709 is recognized. (#24)
  • Every exported plugin carries an id, so a script can address a shape, a sensor or an emitter by name. (#52)
  • Removes the Export IDs option. Exported elements are always named after their Blender objects. (#50)
  • The Ignore Default Background checkbox takes effect. (#49)

Breaking changes

  • Import (which was broken for acoustic scenes) is gone. bpy.ops.import_scene.mitsuba and File > Import > misuka (.xml) no longer exist. (#64)
  • Everything named mitsuba is now misuka: the MISUKA engine ID, scene.misuka, camera.data.misuka, light.misuka_emitter_radius, bpy.ops.export_scene.misuka and the four preference operators. Scripts written against v0.1.1 need updating. (#73)
  • bpy.ops.export_scene.misuka() no longer takes export_ids. (#50)
  • Acoustic shape ids gain a mesh- prefix. A shape exported as Sphere is now mesh-Sphere. (#52)
  • Scattering defaults to 0.5 instead of 0.25 on materials that were never edited, and the per-band Keep flag was renamed, so a v0.1.1 file opens with the Keep boxes cleared. (#11)
  • Absorption coefficients are capped at 1. Values above 1 are no longer accepted. (#25)

Full Changelog: v0.1.1...v0.2.0

misuka Blender nightly

Pre-release

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@github-actions github-actions released this 02 Sep 07:40

Automated build of master, refreshed whenever master changes.
Untested territory - use a tagged release for anything that matters.

Commit: f1e89c1
Built: 2026-09-10 09:38 CEST

misuka-blender v0.1.1

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@tjueterb tjueterb released this 31 Aug 11:32
78ad790

What's Changed

  • Compatibility with misuka v0.1
  • Compatibility with Blender 3.6 to 5.2
  • Updates to the dependency checks and deprecated API calls removed.
  • Several bugfixes
  • Testing and release workflows updated
  • relicensed to GPL-3.0-or-later

Full Changelog: v0.1.0...v0.1.1

misuka-blender v0.1.0

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@schwarjj schwarjj released this 20 Aug 09:26
0f9a510

Initial release of the misuka Blender add-on.

Features

  • Acoustic scene export for misuka
  • Frequency-dependent absorption and scattering
  • Adjustable specular lobe width
  • AcousticIndex material lookup
  • Automatic conversion of Blender scenes to misuka acoustic XML