This is a fork of the ArcadeGameSelector 2 program from MagerValp. Probably now most known for its use in the AGS distribution.
Note this is WIP and will have issues!
It is intended to fix some issues with the existing program such as:
- Fixing issue where screenshots do not load properly if you run a game prior to starting it
- Adding ability for an extra text box
- Allowing for consolidation of screenshots and text descriptions into single folders so that where games and demos are in multiple categories there is no need to have the same files duplicated
- Adding a missing screenshot so you can display this for any game or demo where you do not have any screenshots
Extra settings needed:
- missing_screenshot = (path to file)
- screenshot_dir= (path to folder with trailing /)
- text_dir= (path to folder with trailing /)
If you want a second text box to be displayed you will need to include:
- text2_enabled = 1
You then need to add the same details as for the other text box:
- text_dir= (path to folder with trailing /)
- text2_x = (pixel position)
- text2_y = (pixel position)
- text2_width = (Number of pixels)
- text2_height = (Number of pixels)
This was done with the assistance of AI.....
Original Readme is below:
AGS2 is a joystick controlled menu program for the Amiga.
Downloads are available on the releases page.
For users of version 1 a number of things have improved:
- AGA and OCS support.
- Subdirectory support, up to two levels deep.
- Configurable screen layout.
- Better control over colors.
- Screenshots are loaded in a background task, keeping the interface responsive.
- Support for screenshot slideshow.
The minimum requirements for for running AGS2 are:
- 68000 CPU
- 1 MB of RAM
- OCS chipset
- Kickstart 2.0
- A hard drive or CD-ROM drive
iffparse.libraryandlowlevel.library
However, games compatibility with the minimum setup will be low. The recommended minimum is:
- 68020 CPU
- 4 MB of fast RAM
- 1 MB of chip RAM
- WHDLoad
Copy AGS2, AGS2Helper, AGS2.conf, AGS2Background.iff, and Empty.iff into AGS:. Copy Startup-Sequence to S: for AGS to start automatically. For each game that you wish to run, create a script with the commands necessary to start it and give it a .run extension. You can also add a screenshot with a .iff extension and information with a .txt extension.
Place AGS:AGS2 in the Startup-Sequence after SetPatch, Assign AGS: and whatever customizations you need:
C:SetPatch >NIL:
C:NoClick NOCLICK
Assign AGS: SYS:AGS
AGS:AGS2
; Startup-Sequence continues here if no game is selected.
- Joystick, gamepad, or cursor keys
Up/Downto select. Firebutton, CD32Redbutton, orReturnkey to start a game or enter a directory.- CD32
Bluebutton,Escapekey, orRAmiga + Qto quit menu.
Subdirectories that end with .ags are included at the top of the game list, and they can also have a .iff screenshot and a .txt info file. Subdirectories are currently limited to being two levels deep.
The menu's screenmode, depth, palette, and colors are configurable. By default the screenmode and depth are copied from the background image, and text is rendered with the last color of the palette (255) and the second to last color (254) is used for the text's background. All of these can be configured in AGS2.conf. When screenshots are loaded the palette is also loaded, so to keep the screenshots from changing the colors of the user interface you can use the lock_colors options to lock the last colors in the palette.
AGS2 also implements a slideshow feature which allows you to use multiple screenshot images for each entry. The format to use for the filenames is [ENTRY_NAME]-[X].iff, where [X] is the numerical index (e.g. Agony-1.iff, Agony-2.iff etc). If the slidehow feature is enabled, AGS2 will look for indexed images within the configured numerical range. If no matching indexed images are found, or the slideshow feature is disabled, then it will attempt to find a file with the standard naming of [ENTRY_NAME].iff (e.g. Agony.iff). For optimum performance, it is recommended to use non-compressed (non-RLE) images if storage space is not a primary concern. Furthermore, although AGS2 can support mixed resolution screenshots, having the images in a standardized resolution will also produce the best visual results.
AGS2.conf allows you configure the following variables:
background = AGS:AGS2Background.iff
mode = $29000
depth = 4
lock_colors = 4
By default depth and mode are automatically copied from the background image, only set them if you wish to override.
font = topaz.font
font_size = 8
font_leading = 0
menu_x = 24
menu_y = 8
menu_height = 30
The menu's width is fixed at 26 characters, plus two characters of padding. With Topaz/8 the menu is 224 pixels wide.
screenshot_x = 304
screenshot_y = 8
empty_screenshot = AGS:Empty.iff
# Slideshow delay in seconds
# Set to zero to disable the slideshow feature
slideshow_delay_secs = 3
# Any image with an index greater than or equal to this value will be displayed
slideshow_start_index = 1
# Any image with an index less than or equal to this value will be displayed
slideshow_end_index = 7
text_x = 304
text_y = 144
text_width = 40
text_height = 13
text_color = 255
text_background = 254
# Valid options are "quit" or "none".
blue_button_action = quit