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@github-actions github-actions released this 13 Jul 06:46
ada0676

Commits

  • 259230f: add menu to SubModels Symmetrize (Scott Hanson)
  • 3029caf: Provide a Model HD Render and Export Option (xLightsSequencer#4228) (xLightsSequencer#6506) (Daryl) #6506
  • d1c3422: Correct the if for uncompressed AVI video format (Daryl)
  • bc24017: xLightsSequencer#6493 Drag/Drop Sequencer Models and Groups (xLightsSequencer#6507) (AGFazio) #6507
  • ed7a835: Make sure recent changes are reflected in the iPad plans (Daniel Kulp)
  • 8d907a4: Fix several crashes from the crash reports (Daniel Kulp)
  • run base-show-folder auto-update off the main actor (Daniel Kulp)
  • 0944f0c: Fix Faces/States/SubModels count badges not updating after editing (xLightsSequencer#6512) (heffneil) #6512
  • 1fcad9d: .10 Crash dump guards (xLightsSequencer#6513) (Daryl) #6513
  • c512427: Possible Lua Scripting for Sequence Importing. (xLightsSequencer#6511) (Daryl) #6511
  • f9df1b0: flip color wheel to match moving head, draw double color selector (Scott Hanson)
  • Shift+double-click a model row to expand/collapse strands (xLightsSequencer#2411) (xLightsSequencer#6515) #6515 (Daryl)
  • e2fa22f: Add link icon to model card in visualizer (xLightsSequencer#6516) (AlexB) #6516
  • 4cb9aff: Restore the ability to manage port for base fodler models (xLightsSequencer#6518) (AlexB) #6518
  • b710d68: Fix Copy Layers and SubModels to Model with only a single effect to copy (xLightsSequencer#6514) (AlexB) #6514
  • 180318a: Potential fix for windows shaders (xLightsSequencer#6449) (xLightsSequencer#6520) (Daryl) #6520
  • c7cbfee: Dont needlessly mark layout dirty using alias on an import (xLightsSequencer#6522) (Daryl) #6522
  • 6839832: Add transition blur (xLightsSequencer#816) (xLightsSequencer#6523) (Daryl) #6523
  • 356205b: Update default transition adjustment values (Daryl)
  • 093c5a9: Add bug fix entry for default transition adjust (Daryl)
  • 60d67bb: Fix the creation of models with click and drag (xLightsSequencer#6526) (Daryl) #6531
  • 25f3026: Guard against the discovery crash (xLightsSequencer#5844) (Daryl) #6532
  • 0d974b7: Catch the crash condition on Alphapix Upload (xLightsSequencer#6536) (xLightsSequencer#6538) (Daryl) #6538
  • 17411b6: Fix effect icons on command palette dialog (Daniel Kulp)
  • 4ded0e8: Fix a bunch of compiler warnings (Daniel Kulp)
  • 317ddac: HOpefully fix windows build (Daniel Kulp)
  • 68cce7d: Another attempt to fix windows builds (Daniel Kulp)
  • ac4111b: Fix typos and formatting in README.txt (Daryl)
  • ae02e02: Update AVFoundation video writing to not require as much memory for frame caches (Daniel Kulp)
  • cd4877b: Update iPad parity plans with latest state (Daniel Kulp)
  • large parity wave — sequencer, controllers, import/export, layout, presets, effects (Daniel Kulp)
  • 64bc632: Update iPad parity plans: reconcile recent desktop work, record landed waves (Daniel Kulp)
  • aa19b7e: Parity wave: recent desktop features (last two months) brought to the iPad (Daniel Kulp)
  • 5a54972: Parity overview: recompute counts for the recent-features wave (791/1,187 ~= 67%) (Daniel Kulp)
  • fix Swift 6 concurrency warnings from the recent-features wave (Daniel Kulp)
  • desktop pull-backs tracked on the desktop-pullbacks branch (Daniel Kulp)
  • 3db6dc5: iPad Wave 5: preferences, FPP Connect B, importers, submodels, tools (Daniel Kulp)
  • 103e35f: iPad Wave 6: convert-to-effects, importers, backups, layout clipboard (Daniel Kulp)
  • 141946c: Cleanup readme (Daniel Kulp)
  • e564817: Fix several crashes from the crash reports (Daniel Kulp)
  • fb87d1a: Fix EffectsGrid::SetRCToolTip crash on app close (9996251de8) (Daniel Kulp)
  • c79809b: Update mac deps to grab some mac specific fixes (Daniel Kulp)
  • 0a877d4: Update linux wxwidgets version (Daniel Kulp)
  • 079422b: Change the workflow for exporting models to videos and such to use the file dialog so permissions can be properly granted (Daniel Kulp)
  • c21f710: Add a note about macOS 10.15/11 being dropped soon (Daniel Kulp)
  • 6a09629: Update gif export to use gif-h instead of wxWidgets. Implement for iPad (Daniel Kulp)
  • 7c43438: Move/migrate CLAUDE.md to AGENTS.md so other agents can benefit (Daniel Kulp)
  • add model/group unlink from base show folder (theme-06 parity) (Daniel Kulp)
  • 7de2ee4: Hopefully fix iPad nightly build failure (Daniel Kulp)
  • 3fd5bec: 2026.11 (Daniel Kulp)
  • 2a42fa2: Next development iteration (Daniel Kulp)
  • auto-scroll during drag + copy-on-drag with Alt (xLightsSequencer#6542) #6542 (AGFazio)
  • e729f08: Layout Model Sets: link props so they move as one (xLightsSequencer#3703) (xLightsSequencer#6541) (heffneil) #6541
  • baebd7a: fix for dblclick (xLightsSequencer#6552) (AGFazio) #6552
  • 108d980: Trim whitespace from SubModelImportData name (Daryl)
  • 9bc6c91: Bunch of fixes from crash reports (Daniel Kulp)
  • 631fc3b: Fix Replace Model "keep position and size" silently ignored for locked/base/two-point models (xLightsSequencer#6548) (heffneil) #6548
  • bbffa44: Turn only colliding effects red (xLightsSequencer#6553) (AlexB) #6553
  • 1a537ee: Bulk Edit Rotate: skip models whose type doesn't support that axis (xLightsSequencer#6521) (heffneil) #6521
  • 354b7fa: start work on ANGLE for windows (Scott Hanson)
  • 639bbc0: Update angle-support.md (Scott Hanson)
  • d79a670: Possible MH crash fix (Daryl)
  • 6a9f7db: Crash with WriteGIFModelFile call in TabConvert.cpp (Daryl)
  • 77ad252: Add GLBackend.cpp to CMake build configuration (Daryl)
  • d6a646b: Check if sequence is loaded before getting effect (Daryl)
  • cdb36e9: Ensure _sequenceElements is cleared before resetting (Daryl)
  • fix sws_scale crash with CUDA/NVDEC hardware decoded video (xLightsSequencer#6560) #6560 (AGFazio)
  • 1dd5743: Fix hollow space sizing on SpinnerModel (xLightsSequencer#6558) (Daryl)
  • b80ed4e: Enable/Disable symmetrize menu (xLightsSequencer#6554) (Daryl) #6562
  • e8fb789: Update logging to use utf8_string for displayBuff (Daryl)
  • d19f6fa: Update logging to use utf8_string for file paths (Daryl)
  • 3dcc627: Update logging to use wxString for UTF-8 messages (Daryl)
  • ec4ad2f: try to make a ANGLE nightly (Scott Hanson)
  • dfba47f: utf8 encoding for logs in lua scripting (xLightsSequencer#6564) (Daryl) #6564
  • b7cf152: Better initial timeline fit and match between 20/40 fps (xLightsSequencer#6561) (AlexB) #6561
  • 4a8a482: remove 32bit dlls (Scott Hanson)
  • 7daa05b: Update dialog can download the new release installer from GitHub and run it (instead of opening a browser) (Scott Hanson)
  • 676ad64: Add cylinder shape and offset to cube model (xLightsSequencer#6559) (AlexB) #6559
  • Drag/Drop collision fix (xLightsSequencer#6556) #6556 (AGFazio)
  • 9fea5f8: Show last (input/output) upload date and time in controller properties (xLightsSequencer#6533) (jessica12ryan) #6533
  • fix dynamic parameter changes not persisting (xLightsSequencer#6568) #6568 (AGFazio)
  • 3dde741: Proposed linux only repaint fix (xLightsSequencer#6215) (xLightsSequencer#4175) (xLightsSequencer#6569) (Daryl) #6569
  • 1d62798: add popup to make show folder in documents folder for new install (Scott Hanson)
  • 081f8c2: list of pages on the left with icons for preferences (Scott Hanson)
  • 8da1f6f: Restore the ability to slide multiple effects (xLightsSequencer#6577) (AlexB) #6577
  • 6a06311: Set default sequence duration and fps (xLightsSequencer#5233) (xLightsSequencer#6572) (AlexB) #6572
  • 31bdb0a: Remove the keep channel numbers option from FPP devices (xLightsSequencer#5459) (Daryl) #6581
  • 0ef41c8: Fix sort group items by location (xLightsSequencer#6588) (xLightsSequencer#6590) (AlexB) #6590
  • dd08cba: Fix Export Faces/States/SubModels from Layout (xLightsSequencer#6589) (AlexB) #6589
  • b596e34: Conditionally call Layout if shown on screen (xLightsSequencer#6586) (Daryl)
  • b992f89: Preserve sort order on model rename (xLightsSequencer#6574) (xLightsSequencer#6578) (AlexB) #6578
  • be94928: Update display elements panel after renaming models (Daryl)
  • pad missing layers in ChannelLayoutHtml to avoid crash (Daryl)
  • 5f4e54e: Fix corrupted House Preview export on odd dimensions (xLightsSequencer#6593) (Daryl) #6593
  • e030207: Ensure channels are recalcualtes when adding show models to already exiting base models (xLightsSequencer#6583) (AlexB) #6583
  • 69cc0e5: Some new tips (xLightsSequencer#6594) (Daryl) #6594
  • f511d1a: Sync smart remote type across port block for controllers requiring it (xLightsSequencer#3468) (xLightsSequencer#6596) (Daryl) #6596
  • dbe989d: Allow timeline to zoom out to see any effects outside the duration (xLightsSequencer#6528) (xLightsSequencer#6598) (Daryl) #6598
  • aed76b8: Fix State/Face effect dropdowns resetting on icon click (xLightsSequencer#6595) (Daryl) #6599
  • f8ea046: Fixed missing video files not showing red in the Select Videos panel (xLightsSequencer#6600) (Daryl) #6600
  • 7e62d8b: Fix missing video display and re-render in Select Videos panel (xLightsSequencer#6601) (Daryl) #6601
  • 931a3c7: Add Timing Track option to Single Strand chase (cycles per timing mark) (xLightsSequencer#4771) (Daryl) #6602
  • c9426b7: Update release notes for version 2026.12 (Daryl)
  • 3d7aa57: Fix crash drawing a texture on the OpenGL backend (Windows/Linux) when the vertex accumulator or texture was null (Daniel Kulp)
  • 46923cc: Add settingPrefix to On.json effect metadata (Daryl)
  • e7d6213: Fix crash when cancelling a polyline drag that leaves a single point (xLightsSequencer#6610) (Charlie Ray) #6610
  • 70be9f4: Lyric Track Unable to move - Fix (xLightsSequencer#6620) (AGFazio) #6620
  • 4e92aad: Effect sequence now gets a default New Timing track on create (xLightsSequencer#6622) (Daryl) #6622
  • 3ec4c23: Dictionary and Allow Master View to have multiple timing tracks selected (xLightsSequencer#6624) (Daryl) #6624
  • f40bc95: Add option to keep the house and model previews always on top (xLightsSequencer#5533) (xLightsSequencer#6626) (Daryl) #6626
  • f7b80df: Provide graceful exit rather than crash on Snapdragon when OpenGL 3.x unavailable (xLightsSequencer#6608) (xLightsSequencer#6627) (Daryl) #6627
  • ba39dbc: Revert the xLightsSequencer#6608 snapdragon commit as it messedup the redraw (xLightsSequencer#6629) (Daryl) #6629
  • 80a8b1f: Fix Snapdragon graceful exit without blocking resize repaints on Windows (xLightsSequencer#6630) (Daryl) #6630
  • eea9c7f: Fix iPad crash logging an OpenGL shader compile/link failure (Daniel Kulp)
  • 000cd99: Fix three crashes from the crash reports (Daniel Kulp)
  • 34eb16b: Abort and drain renders before teardown to fix render UAF crashes (Daniel Kulp)
  • 4a04218: Honor AbortRender timeout before rebuilding a model group's buffers (Daniel Kulp)
  • 0e023e0: Update readme and ipad plans to reflect recent commits (Daniel Kulp)
  • c2e891b: Moving Head effect: new Pattern tab generates pan/tilt from parametric shapes (Scott Hanson)
  • 41e2c83: Update ispc version to 1.31.0, update wxWidgets version for windows, cleanup some dep downloads (Daniel Kulp)
  • bceb507: First attempt to get the Windows download signed. This SHOULD get the nightly signed. (Daniel Kulp)
  • 0efed10: Fix floating sequencer panes shifting on macOS after tab switch (xLightsSequencer#6631) (Daryl) #6633
  • dcaa262: Attempt to fix the unix build failure (Daniel Kulp)
  • 2eab009: Hopefully fix cmake build (Daniel Kulp)
  • 44805f3: Remove the ancient 2017 vamp shlibs (Daniel Kulp)
  • 858ef62: First pass at trying to create an msix bundle and appinstaller for (Daniel Kulp)
  • 65c1577: Handle the new export options with Lua (xLightsSequencer#6634) (Daryl) #6634
  • 5a24772: add lots of TOD (Scott Hanson)
  • 64ca32c: add lots of TOD (Scott Hanson)
  • 8d65968: Reset panels and effect settings with Wheel of Effects (Daryl)
  • 80314b2: Update README with new Tip of the Day information (Daryl)
  • 1e569d6: Moving Head effect: Enable Shutter checkbox (Scott Hanson)
  • 9586fe8: Add "Select Effects incl SubModels" to model right-click menu (xLightsSequencer#6618) (xLightsSequencer#6637) (Daryl) #6637
  • 880c5f6: Fix media filenames containing commas being truncated when saved (xLightsSequencer#6638) (Daryl) #6640
  • e41a6f7: Tweak the double click to auto show populated strands (xLightsSequencer#6642) (Daryl) #6642
  • 8846ef4: Update release notes for version 2026.12 (Daryl)
  • 99317db: Fix uploadFPPConfig/uploadSequence LUA commands failing with a hostname instead of a numeric IP (xLightsSequencer#6643) (Daryl) #6643
  • 83813d9: Fix a bunch more crashes from the crash logs (Daniel Kulp)
  • a60410f: Fix a crash that really shouldn't be happening but it's a safety thing anyway. Just make sure nothing is rendering when loading a sequence. (Daniel Kulp)
  • 697e82c: Add more c++ detail information into the crash reports so we can hopefully diagnose the crashes easier. (Daniel Kulp)
  • fbb2231: Make sure the renders are aborted before a seqdata resize to avoid some crashes. If abort cannot be done, at least log it so we see the reason in the crash logs (Daniel Kulp)
  • 6b89391: Fix debug level assert at startup with Moving Head panel (Daniel Kulp)
  • 5000ea0: 2026.12 (Daniel Kulp)
  • 86c958f: Next development iteration (Daniel Kulp)
  • e3d6a87: Add render scheduler redesign plan (continuation-based render scheduling) (Daniel Kulp)
  • f3bb83a: Render scheduler phase 0: proper CV wait in NextRenderer::waitForFrame (Daniel Kulp)
  • ae563d0: Render scheduler phase 1: hoist RenderJob frame-loop state into members (Daniel Kulp)
  • f7b1f10: Render scheduler phase 2: single upstream gate at frame entry (Daniel Kulp)
  • 0c80e00: Render scheduler phase 3: suspend/requeue instead of blocking render threads (Daniel Kulp)
  • cf39877: Render scheduler: size the pool for GPU-parked threads (cpu + gpu + slack) (Daniel Kulp)
  • a4a1c06: Render scheduler phase 4: per-batch scheduler telemetry + status text cleanup (Daniel Kulp)
  • 124e159: Note render-scheduler rework on the render-playback parity scorecard (Daniel Kulp)
  • 1c0e09a: Make the render-batch summary visible at default log levels (Daniel Kulp)
  • 78a87bc: Render scheduler: harden against structural edits, teardown, and lost wakeups (review findings) (Daniel Kulp)
  • b278e0e: Render scheduler: second review round - teardown guard, watchdog accuracy, gate cost (Daniel Kulp)
  • 72b0d4b: Render scheduler: third review round - publish ordering, lifetime row accounting, complete watchdog rescue (Daniel Kulp)
  • 79fc77c: Fix ANGLE builds for Mac desktop. Update ANGLE shader converter to handle additional cases (Daniel Kulp)
  • 686c1f6: Bit of an optimization for the Galaxy effect for some strange sized buffers (like SIngle Line render style) (Daniel Kulp)
  • d9a3ef5: Galaxy Effect - Optimize cases where the Galaxy does not use the full buffer (like growing/shrinking) (Daniel Kulp)
  • 47edb09: New render style for Galaxy which is much faster for larger buffers and is more ispc/gpu friendly (Daniel Kulp)
  • 47a3c50: Make effect timing-track lookup stateless (resolve via RenderContext) (Daniel Kulp)
  • f386039: Render "Per Preview" 3D projection from a window-independent aspect (Daniel Kulp)
  • 26bc202: Consolidate .fseq writing into a shared wx-free FSEQFileIO (Daniel Kulp)
  • 9049193: Fix linux build failure (Daniel Kulp)
  • 420e019: Extract xLightsShowContext base for shared wx-free show-state (Daniel Kulp)
  • a7b8ae1: Dedup iPadRenderContext onto the shared xLightsShowContext base (Daniel Kulp)
  • 9193402: Add Effect Symbols: reusable effect definitions with bidirectional propagation (xLightsSequencer#6260) (Charlie Ray) #6260
  • fix data race in flood-fill (Square/Triangle types) and lost fill marks (Daniel Kulp)
  • 29f9d67: Deterministic per-RenderBuffer random number generation (Daniel Kulp)
  • make "Music Trigger Fade" GetValueAt thread-safe (Daniel Kulp)
  • render by-node strobes serially to fix shared-pixel races (Daniel Kulp)
  • make the rotozoom and canvas putColors scatters deterministic (Daniel Kulp)
  • draw trails serially to fix shared-pixel races (Daniel Kulp)
  • make SettingValue's lazy type cache safe for concurrent reads (Daniel Kulp)
  • serial output writes for buffers with duplicated channels (Daniel Kulp)
  • 7d70daf: Metal blend: upload CPU-built transition masks instead of reading OOB (Daniel Kulp)
  • 5c293af: Headless render mode (--headless) + render-determinism diagnostics (Daniel Kulp)
  • 9ab13af: Random value/color curves: deterministic values so renders reproduce (Daniel Kulp)
  • 90ee4fd: Metal blur: replace MPSImageTent with deterministic tent-blur kernels (Daniel Kulp)
  • c9e39a8: Increase time length by 5000ms during reallocation (Daryl)
  • frame-exact, reproducible playback (macOS bridge submodule bump) (Daniel Kulp)
  • 4335bd5: Fix Windows crash after WDDM TDR: invalidate cached GL objects on share-group reset (Daniel Kulp)
  • 50b471c: Bunch of crash fixes from crash logs (Daniel Kulp)
  • cc93c59: Updae new galaxy rendering to be closer to original (Daniel Kulp)
  • e3158c1: RotoZoom (macOS GPU): fix OOB scatter in X/Y rotate kernels (Daniel Kulp)
  • c173018: Tree effect: GPU (Metal) + ISPC render, ISPC as the CPU path (Daniel Kulp)
  • 9954afe: Shimmer effect: GPU (Metal) + ISPC render, ISPC as the CPU path (Daniel Kulp)
  • 3ba5f8f: Candle effect: GPU (Metal) + ISPC render of perNode mode (Daniel Kulp)
  • shared kernel registration, build wiring, docs, submodule (Daniel Kulp)
  • 82f1066: Vulkan compute backend A: infrastructure, device bring-up, buffer lifecycle (Daniel Kulp)
  • 6179566: Vulkan compute backend B: separable tent blur + rotozoom kernels (Daniel Kulp)
  • 05259dc: Vulkan compute backend C: GPU layer blending (Daniel Kulp)
  • 4fbbb84: Vulkan compute backend D: GPU transitions (Daniel Kulp)
  • 61d4ec5: Vulkan compute backend E: per-effect GPU kernels (12 effects) (Daniel Kulp)
  • 29902b4: Vulkan compute backend F: port the new Tree, Shimmer, Candle GPU effects (Daniel Kulp)
  • 5da9068: Vulkan shaders: generate SPIR-V at build time instead of committing it (Daniel Kulp)
  • 5f9e545: Vulkan backend: release note + iPad-parity note (Daniel Kulp)
  • bcfec19: Wave effect: GPU (Metal) + ISPC render, ISPC as the CPU path (Daniel Kulp)
  • 310fa54: Garlands effect: GPU (Metal) + ISPC render, ISPC as the CPU path (Daniel Kulp)
  • 92d60c2: Fill effect: GPU (Metal) + ISPC render, ISPC as the CPU path (Daniel Kulp)
  • shared kernel registration, build wiring, submodule (Daniel Kulp)
  • f4fe78b: Bump macOS submodule: exclude Vulkan sources from the build (Daniel Kulp)
  • 29c68e5: Life effect: GPU (Metal) + ISPC render, ISPC as the CPU path (Daniel Kulp)
  • a4656b5: Twinkle effect: GPU (Metal) + ISPC render, ISPC as the CPU path (Daniel Kulp)
  • 4aa2b99: Meteors effect: GPU (Metal) + ISPC render for the axis-aligned styles (Daniel Kulp)
  • shared kernel registration, build wiring, README, submodule (Daniel Kulp)
  • port the new Wave, Garlands, Fill GPU effects from master (Daniel Kulp)
  • port the new Meteors, Twinkle, Life GPU effects from master (Daniel Kulp)
  • 7c34ce0: Bump macOS submodule: exclude new Vulkan effect sources from the build (Daniel Kulp)
  • fd5d0e8: try to fix ANGLE on windows (Scott Hanson)
  • 78e3ed0: Make EffectPresets have its own change tracking (xLightsSequencer#6656) (AlexB) #6656
  • 136de0c: vulkan works with cmake on windows (Scott Hanson)
  • 5a9a88c: add vulkan git action (Scott Hanson)
  • d7c73e4: make Vulkan work with visual studio build (Scott Hanson)
  • c5c8f3f: update readme (Scott Hanson)
  • ac6964f: Tools - Test, defer connection and auto-upload until a model/port is selected (xLightsSequencer#6660) (AlexB) #6660
  • a4e6a0b: Parallelize zstd .fseq compression across cores when saving (Daniel Kulp)
  • 6eb1baf: macOS/iPad: Shader effect renders natively on Metal (GLSL->SPIR-V->MSL), default on (Daniel Kulp)
  • remove ANGLE/OpenGL ES from the build (Shader is native Metal) (Daniel Kulp)
  • 7d45216: Fix indefinite hang changing a linked effect's color to a gradient (xLightsSequencer#6667) (Charlie Ray) #6667
  • c567c0f: Fix UI controls/sash movement with latest wxWidgets (Daniel Kulp)
  • 0c2560a: Add Exit to effect wheel (xLightsSequencer#6653) (AlexB) #6653
  • 70a2107: Fix "Copy Layers/SubModels to Models" for submodels with trailing empty layers (xLightsSequencer#6651) (AlexB) #6651
  • 9f6f515: Fix crash when defining 3D servos xLightsSequencer#6663 (xLightsSequencer#6665) (AlexB) #6665
  • e9d8f33: super experimental vulkan render (Scott Hanson)
  • 97a4ef2: Fix macOS link: DmxServo3d::SUPPORTED_SERVOS ODR-used by std::min (Daniel Kulp)
  • 43f4523: Shared SPIRVShaderEffect base; Metal shader backend becomes a thin subclass (Daniel Kulp)
  • c38ce59: Vulkan graphics infrastructure for the native Shader effect (Daniel Kulp)
  • native Vulkan Shader (ISF) effect (Daniel Kulp)
  • wire glslang for the Vulkan native Shader effect (fixes Windows build) (Daniel Kulp)
  • b7e93c3: Gate the native Vulkan Shader effect behind HAVE_VULKAN_SHADER (Linux only) (Daniel Kulp)
  • 2f79149: Fix a randomish crash at startup on Linux (Daniel Kulp)
  • bbb579f: Wire up the vulcan UI frontend stuff on Linux, add some env flags to force it or opengl for testing (Daniel Kulp)
  • de67a85: remove ANGLE and start working on Vulkan Shader on windows (Scott Hanson)
  • 685d2b0: add lib directory (Scott Hanson)
  • 1da9ff1: remove (Scott Hanson)
  • 5dca9d3: not in newer sdk (Scott Hanson)
  • 7ca4023: SPIRV-Tools instead (Scott Hanson)
  • d5a50de: add glslang-default-resource-limits.lib (Scott Hanson)
  • non-interactive font mapper (+ Windows build fixes) (xLightsSequencer#6673) #6673 (Daryl)
  • 7a767e2: Fix Align To Closest Timing Mark ignoring effects and creating overlaps (xLightsSequencer#6659 xLightsSequencer#6652) (xLightsSequencer#6674) (Daryl) #6674
  • 2cad2f3: Add support for GET method in CurlManager (Daryl)
  • 153ab6a: make SPIRV work on cmake (Scott Hanson)
  • fcbe91b: remove angle build (Scott Hanson)
  • 622d46c: try to fix ubuntu ci (Scott Hanson)
  • 918a8f7: Remove duplicate glslang-default-resource-limits libs (Scott Hanson)
  • 4ec7676: Update version of wxWidgets (Daniel Kulp)
  • 13b4e19: xLightsSequencer#6639 - FPP Connect Visual Enhancements (xLightsSequencer#6678) (AGFazio) #6678
  • 6e960f7: revert keep full version (Scott Hanson)
  • ada0676: Recall the last directory used in the Open Sequence and Save Sequence As dialogs (xLightsSequencer#3107) (xLightsSequencer#6679) (Daryl) #6679