⚡ Bolt: [Performance] Optimize server lookups in LuaServerModule - #234
⚡ Bolt: [Performance] Optimize server lookups in LuaServerModule#234mleem97 wants to merge 1 commit into
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Not up to standards ⛔🔴 Issues
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| Category | Results |
|---|---|
| Security | 1 high |
🟢 Metrics 25 complexity · 1 duplication
Metric Results Complexity 25 Duplication 1
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Superseded by consolidated integration PR #235. The reviewed security/performance changes are documented in docs/maintainers/open-pr-audit-2026-08.md. |
Understood. Acknowledging that this work is superseded and stopping work on this task. |
💡 What: Replaced O(N)
FindObjectsOfType<Il2Cpp.Server>calls with O(1)NetworkMap.instance.serversandNetworkMap.instance.brokenServerslookups inLuaServerModule.cs.🎯 Why: Iterating over the entire scene hierarchy to find servers is slow and blocks the main thread, especially in late-game data centers with many devices.
📊 Impact: Significantly reduces CPU overhead and GC allocations when executing Lua scripts interacting with servers.
🔬 Measurement: Observe lower frame-time spikes in the profiler when Lua scripts query or repair servers.
PR created automatically by Jules for task 14970877707357245618 started by @mleem97