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Bump wgpu from 23.0.1 to 28.0.0#24

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Bump wgpu from 23.0.1 to 28.0.0#24
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dependabot/cargo/wgpu-28.0.0

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@dependabot dependabot bot commented on behalf of github Mar 1, 2026

Bumps wgpu from 23.0.1 to 28.0.0.

Changelog

Sourced from wgpu's changelog.

v28.0.0 (2025-12-17)

Major Changes

Mesh Shaders

This has been a long time coming. See the tracking issue for more information. They are now fully supported on Vulkan, and supported on Metal and DX12 with passthrough shaders. WGSL parsing and rewriting is supported, meaning they can be used through WESL or naga_oil.

Mesh shader pipelines replace the standard vertex shader pipelines and allow new ways to render meshes. They are ideal for meshlet rendering, a form of rendering where small groups of triangles are handled together, for both culling and rendering.

They are compute-like shaders, and generate primitives which are passed directly to the rasterizer, rather than having a list of vertices generated individually and then using a static index buffer. This means that certain computations on nearby groups of triangles can be done together, the relationship between vertices and primitives is more programmable, and you can even pass non-interpolated per-primitive data to the fragment shader, independent of vertices.

Mesh shaders are very versatile, and are powerful enough to replace vertex shaders, tesselation shaders, and geometry shaders on their own or with task shaders.

A full example of mesh shaders in use can be seen in the mesh_shader example. For the full specification of mesh shaders in wgpu, go to https://github.com/gfx-rs/wgpu/blob/trunk/docs/api-specs/mesh_shading.md. Below is a small snippet of shader code demonstrating their usage:

@task
@payload(taskPayload)
@workgroup_size(1)
fn ts_main() -> @builtin(mesh_task_size) vec3<u32> {
    // Task shaders can use workgroup variables like compute shaders
    workgroupData = 1.0;
    // Pass some data to all mesh shaders dispatched by this workgroup
    taskPayload.colorMask = vec4(1.0, 1.0, 0.0, 1.0);
    taskPayload.visible = 1;
    // Dispatch a mesh shader grid with one workgroup
    return vec3(1, 1, 1);
}
@​mesh(mesh_output)
@​payload(taskPayload)
@​workgroup_size(1)
fn ms_main(@​builtin(local_invocation_index) index: u32, @​builtin(global_invocation_id) id: vec3<u32>) {
// Set how many outputs this workgroup will generate
mesh_output.vertex_count = 3;
mesh_output.primitive_count = 1;
// Can also use workgroup variables
workgroupData = 2.0;
// Set vertex outputs
mesh_output.vertices[0].position = positions[0];

</tr></table>

... (truncated)

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@dependabot dependabot bot added dependencies Pull requests that update a dependency file rust Pull requests that update rust code labels Mar 1, 2026
@dependabot dependabot bot force-pushed the dependabot/cargo/wgpu-28.0.0 branch from 635c7b7 to a9a31ea Compare March 11, 2026 07:28
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dependabot bot commented on behalf of github Mar 13, 2026

Dependabot can't resolve your Rust dependency files. Because of this, Dependabot cannot update this pull request.

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dependabot bot commented on behalf of github Mar 15, 2026

Dependabot can't resolve your Rust dependency files. Because of this, Dependabot cannot update this pull request.

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dependabot bot commented on behalf of github Mar 17, 2026

Dependabot can't resolve your Rust dependency files. Because of this, Dependabot cannot update this pull request.

Bumps [wgpu](https://github.com/gfx-rs/wgpu) from 23.0.1 to 28.0.0.
- [Release notes](https://github.com/gfx-rs/wgpu/releases)
- [Changelog](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md)
- [Commits](gfx-rs/wgpu@wgpu-v23.0.1...v28.0.0)

---
updated-dependencies:
- dependency-name: wgpu
  dependency-version: 28.0.0
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot force-pushed the dependabot/cargo/wgpu-28.0.0 branch from a9a31ea to 455bbed Compare March 30, 2026 05:24
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dependabot bot commented on behalf of github Apr 1, 2026

Superseded by #29.

@dependabot dependabot bot closed this Apr 1, 2026
@dependabot dependabot bot deleted the dependabot/cargo/wgpu-28.0.0 branch April 1, 2026 01:35
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