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Releases: mmerah/rulehall

Rulehall 0.6.2

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@mmerah mmerah released this 06 Oct 10:03
v0.6.2
3182331

Changes

  • Rulehall 0.6.2
  • Bump http-cache-semantics from 4.2.0 to 4.3.0
  • Licences and attributions match what the repo uses
  • Loner follows the 4e text where 3e wording was left
  • Bump multidict from 6.7.1 to 6.9.1 (#11)
  • Bump ruff from 0.16.8 to 0.16.9 in the python group (#10)

Full diff: v0.6.1...v0.6.2

Rulehall 0.6.1

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@mmerah mmerah released this 06 Oct 09:30
v0.6.1
fb54f91

Changes

  • Rulehall 0.6.1
  • Trainers' TM moves follow their level, and items come at the second badge
  • Move choices show the move's stats and effect
  • A foiled operation and a successful one tell different stage lines
  • The Showdown log shows battle talk without a TypeError
  • The game page follows the iPhone keyboard and stays at the last message
  • The demo GIF shows the new look

Full diff: v0.6.0...v0.6.1

Rulehall 0.6.0

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@github-actions github-actions released this 05 Oct 09:33
v0.6.0
15bfbf1

Changes

  • Rulehall 0.6.0
  • The demo and the social card show the new look
  • The rival blocks the road, the wild table is a panel, and battles keep their place
  • Trainer looks come in labelled groups
  • A National Dex, and extra dexes per scenario
  • Key trainers stay in and attack
  • The d20 is the brand, and one tap on Send sends

Full diff: v0.5.4...v0.6.0

Rulehall 0.5.4

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@github-actions github-actions released this 04 Oct 17:07
v0.5.4
37f6bd4

Changes

  • Rulehall 0.5.4
  • The evil team leaves and comes every two badges
  • The chat jumps to its end and fits the keyboard

Full diff: v0.5.3...v0.5.4

Rulehall 0.5.3

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@github-actions github-actions released this 03 Oct 15:17
v0.5.3
1076c5a

Changes

  • Rulehall 0.5.3
  • The image keeps its version in a file
  • The home page shows the version when saves exist
  • Deep JSON is refused on Python 3.14 too

Full diff: v0.5.2...v0.5.3

Rulehall 0.5.2

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@mmerah mmerah released this 02 Oct 15:26
v0.5.2
df52431

Changes

  • Rulehall 0.5.2
  • A region's own new trainer can lead its operation
  • The voice stops when a battle opens

Full diff: v0.5.1...v0.5.2

Rulehall 0.5.1

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@mmerah mmerah released this 01 Oct 07:41
v0.5.1
8cec8f5

Changes

  • Rulehall 0.5.1
  • Unlisted speakers in narration, and a refused speaker id
  • An answer to each gym on the road before it
  • Worldsmith guidance on wild levels, and Gull Cove brought in line
  • Pokemon pacing and towns, live speech, a vetted voice catalogue

Full diff: v0.5.0...v0.5.1

Rulehall 0.5.0

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@mmerah mmerah released this 30 Sep 13:35
v0.5.0
a6df665

Changes

  • Rulehall 0.5.0
  • Replace the phase skill with a feature skill
  • Speech to speech: speak your action, hear the narration in a voice per speaker, read-aloud, stop and replay on each bubble
  • Update PyJWT to 2.15.1 for the Dependabot alerts

Note: every person now has a voice, so saves from 0.4.x do not load. Start a new game.

Full diff: v0.4.1...v0.5.0

Rulehall 0.4.1

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@github-actions github-actions released this 30 Sep 09:41
v0.4.1
bfaac62

Changes

  • Rulehall 0.4.1
  • Leave a move button alone once a redraw has deleted it
  • Opponent sees the whole battle, battle screen reworked, version label, reply stays readable while it streams, fewer patterns

Full diff: v0.4.0...v0.4.1

Rulehall 0.4.0

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@github-actions github-actions released this 29 Sep 15:59
v0.4.0
b6a59fb

Changes

  • Pokemon at the table: story edges, weather and terrain, friendship help, gym trials, battle talk and highlights, double and tag battles, a framed battle screen
  • Keep a Tunnel Goons level across games: one level up per game, written back to the character
  • Let the home pages scroll on iOS: only the game page fits the viewport
  • Battle end in the simulator, one dice sound, one crossing handler, fewer dead knobs, working QA agents

Full diff: v0.3.1...v0.4.0