Attempt to fix MOAIImageTexture reallocated on each new glyph rendered#968
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halfnelson merged 1 commit intomoai:masterfrom Sep 6, 2014
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Attempt to fix MOAIImageTexture reallocated on each new glyph rendered#968halfnelson merged 1 commit intomoai:masterfrom
halfnelson merged 1 commit intomoai:masterfrom
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Attempt to fix MOAIImageTexture reallocated on each new glyph rendered
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Trying to fix
MOAIImageTexturetrashing it's glTexId every time aInvalidateAll()is called.This happens because image texture is using
MOAIGfxResource::Load()to force update - after the call it will be inSTATE_PRECREATE, so on next render stepOnCreate()is called. Problem is,Load()destroys texId andOnCreate()will always follow theCreateTextureFromImage()path instead of justUpdateTextureFromImage().This fix is an update of
MOAIGfxResourceto add state switching method without callingOnInvalidate()(which releases texId).In attached text case you can see how log is spammed with TEXTURE +/- events every time a new glyph is added to dynamic cache.