Withdraw in-game results from scripted runs that never reached the areas
Document the KytyPS5-v20261013 release and the main update
Document a time budget for the shader precompile
Document faster shader precompile development builds
Document background pipeline warming
Document startup pipeline replay and an unoptimized-first build experiment
Document checked input regeneration and compatible pipeline reuse
Document bounded compute-module priority experiment
docs: record parallel compute preparation experiment
docs: explain prepared input checkout compatibility
docs: explain Vulkan pipeline creation feedback
docs: record binary preparation ordering measurements
Clarify Windows shader preparation power options and retries
Record loading experiment with no demonstrated improvement
Document PowerShell launcher compatibility and development correction
Document parallel-loading development tests and limits
Document Qt launch profile compatibility and development test scope
docs: clarify launcher settings compatibility and preservation testing
docs: document Demon's Souls preview 2, loading-pause cause and main update Preview 2 release, its live test and new known issues; where the loading pauses come from; the GPU translation experiment; the fork main update; install guide and game status point to preview 2.
docs: record fullscreen testing and shader compilation research
Document Demon’s Souls preview 1 installation and verified progress
Rewrite wiki Home and clarify complete Demon Souls source provenance
Clarify cache-reuse evidence and ongoing test limits
Document confirmed Nexus replay and unresolved stutters
Record on-demand exit, first-use stalls and replay display
Record interrupted preparation and on-demand testing plan
docs: clarify cache updates and partial shader preparation
docs: add a structured issue-reporting checklist
docs: record in-game vibration and completed 720p replay
docs: update Demon’s Souls replay results and early test setup