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v1.5.0

@monteslu monteslu tagged this 12 Aug 00:59
resize(width, height) tells a context its surface changed size.
drawingBufferWidth/Height are cached at creation, so after a window resize (or
going fullscreen) they still report the original size and any caller sizing a
viewport or blit from them draws into a rect built for the old window. EGL
raises no event for this, so the window's owner has to say so.
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