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ToneCommand 1.1.0

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@monzta1 monzta1 released this 06 Sep 12:43
· 57 commits to main since this release

A full visual redesign, and the Review stage is now editable.

🎸 Watch it build: TONECOMMAND builds a Soldano SLO-100 inspired preset on a real FM9 — seven scenes from crunch and rhythm through high-gain to a singing SLO-style lead, planned and voiced by ToneCommand, confirmed by the player, then played.

What's new in 1.1.0

  • Inline value editing in Review. Every numeric parameter with a published range is now an editable field in the AFTER column. Type a new value, it lights amber the moment it differs from the plan, and on commit it clamps to the block's real min and max. The number you set is exactly what the confirmed send transmits, through the same read-back-verified path. The plan is a starting point you dial in, not take-it-or-leave-it.
  • A rack/HUD redesign of the whole interface. The five-stage flow (Request, Plan, Review, Confirm, Send) is now a row of angled hexagon step-tabs, each with an icon, lit on the active stage and flipping to a green check once done. Machined panels, a brushed faceplate and footer, a labelled command shelf, and the signal chain shown by default, centred and enlarged to use the full width.
  • Prev/next preset arrows and a wider preset field, so a full name reads and you can step presets without opening the list.
  • Holds up on a short desktop: the signal chain yields its space so a populated Review list is never squeezed to nothing.

Same five-stage flow, scene rack, review table and confirm gate as 1.0.0, reskinned. No functionality was removed, and the full test suite (1159 tests) stayed green. Old soul. New machine. Humans in command.

Full notes in CHANGELOG.md.