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Releases: motor-dev/nfs-recompiled
Releases · motor-dev/nfs-recompiled
Release list
v1.0.1
version 1.0.1
- upgraded to use SDL3 instead of SDL2
- fixed code generation with GCC
- added aspect ratio handling
Requires the original data file.
Windows:
- run the installer from the CD
- optionally copy the missing data from the CD to the installed directory
- copy the remake executable and any accompanying DLL inside the game folder and run from there.
Linux:
- install from the CD using wine, e.g.:
WINEARCH=win32 WINEPREFIX=/opt/win98 wine /mnt/AUTORUN.EXE - optionally copy the missing data from the CD to the install directory
- optionally delete all that wine environment overhead
- run the remake executable, passing the path to the game install folder as first argument. Add the path to the CD-ROM as a second argument if the CD folder was not copied over.
- or move the executable to the game install folder and run it from there
v1.0.0
Initial release
- Full disassembly of the original NFS II: Special Edition and NFS III: Hot Pursuit executables and the EA dlls (audio and rendering)
- Can be compiled on Linux using CMake and SDL2
- Can be compiled on Windows
Requires the original data file.
Windows:
- run the installer from the CD
- optionally copy the missing data from the CD to the installed directory
- copy the remake executable and any accompanying DLL inside the game folder and run from there.
Linux:
- install from the CD using wine, e.g.:
WINEARCH=win32 WINEPREFIX=/opt/win98 wine /mnt/AUTORUN.EXE - optionally copy the missing data from the CD to the install directory
- optionally delete all that wine environment overhead
- run the remake executable, passing the path to the game install folder as first argument. Add the path to the CD-ROM as a second argument if the CD folder was not copied over.
- or move the executable to the game install folder and run it from there