OpenGL 2 with libmpv: how to make it work? #17279
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barracuda156
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Works for me with the SDL example on Linux. OpenGL 2 is supported on Post log. |
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A lot of apps depend on
mpv, and some use specificallylibmpv. I maintain a port for macOS powerpc, which uses SDL2 backend, where GL works (and macOS < 10.7 supports only GL < 3). However, GL is broken inlibmpv, which, for example, makes it impossible to useimplayat all andwiliwiliwith [some] hardware acceleration.celluloidalso useslibmpv, and perhaps other apps. It will be really helpful to fix OpenGL 2 support properly inmpv. I understand that upstream is not interested to have it, so this is not a feature request, but a query: I am not a GL expert, and from commit history it seems to me that GL2 support was broken ages ago when the codebase was very different. So I cannot just restore the working code, and it is not a matter of rebasing, unfortunately.All reactions