Implementing temporal auto-exposure in a user shader: is frame history available in vo=gpu-next? #18094
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I am trying to implement temporally-adaptive auto-exposure entirely in a user shader (similar to camera exposure adaptation), which requires storing a 1×1 exposure value between frames. I understand that For example, I would like to implement a temporal filter similar to:
Thanks for any help :) |
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Replies: 4 comments 8 replies
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Not from shader hook, you can implement this in C. |
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Check the latest Astra.glsl from HDR Toys, it's already doing what you are essentially asking unless I'm mistaken? |
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It does though, I tested it.
Try this: