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wayland: use logical coordinates when setting the opaque region#16137

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Dudemanguy merged 2 commits intompv-player:masterfrom
Dudemanguy:wayland-opaque
Mar 28, 2025
Merged

wayland: use logical coordinates when setting the opaque region#16137
Dudemanguy merged 2 commits intompv-player:masterfrom
Dudemanguy:wayland-opaque

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Core wayland works in the surface local/logical coordinates so the width and height values should really be divided by the scale factor.

Core wayland works in the surface local/logical coordinates so the width
and height values should really be divided by the scale factor.
@Dudemanguy Dudemanguy merged commit 9cca045 into mpv-player:master Mar 28, 2025
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@Dudemanguy Dudemanguy deleted the wayland-opaque branch March 28, 2025 13:53
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