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Mr_Chibi's Models 1.20.4 Patch 1.8.4

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@mr-chibi mr-chibi released this 12 Apr 19:11
· 28 commits to main since this release

Technical Changes:

New Commands, Defining Layers By Type, and more...

New Command, "model_texture"

This "new" command, changes how layer texturing works! You can texture each individual layer. It will remove any "Primary", "Secondary", & "Triad" Pallete types.

Pasting Engine Changes:

New Changes, when Player, places a object the data is now saved and can be edited individuality by textures using,
/trigger forge_edit_layer set [layer]

Command Changes, "forge_pallete"

New Changes, Palletes now can be defined by grouping,

  • /trigger forge_pallete set 1 - Defines pallete group by, "None".
  • /trigger forge_pallete set 2 - Defines pallete group by, "Primary".
  • /trigger forge_pallete set 3 - Defines pallete group by, "Secondary".
  • /trigger forge_pallete set 4 - Defines pallete group by, "Triad".

Command Changes, "forge_layers"

New Changes, Layers now can be defined for example,

  • /trigger forge_layers set 1 - Shows list of layers defined by, "None".
  • /trigger forge_layers set 2 - Shows list of layers defined by, "Primary".
  • /trigger forge_layers set 3 - Shows list of layers defined by, "Secondary".
  • /trigger forge_layers set 4 - Shows list of layers defined by, "Triad".

More Customizations for Public Users Commands:

More detailing, customization and defining!

Public Players now have limited access to following commands,

  • /trigger forge_layers set [group num] - displays list of layers defined by grouping.
    Can be accessed after model is placed using, v1.3.9.
  • /trigger forge_edit_layer set [layer] - Allows players access and edit individual layers.
  • /trigger forge_pallete set [group] - Allows players to define individual layers by group.