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i'm trying to exclude a material from fog.
i thought the following will do, but it did not.
no idea what the fog attributes on materials for.
fog
scene.fog = new THREE.FogExp2( 0x21323c, 0.0006);materials
new THREE.ParticleBasicMaterial( { color: 0xffffff, size: 1, sizeAttenuation: false, fog: false } );
new THREE.MeshBasicMaterial( { color: 0x0000bb, fog: false});