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Hello, I'm new to Three.js and started playing around with the demos. I've tried to modify the positions of my plane like this:
var oGeo = new THREE.PlaneGeometry( 1, 1, 1, 1 );
oGeo.vertices[0].position.z = -0.5;
oGeo.vertices[0].position.y = 0.2;That worked for the positioning, but I think my light won't get applied on this plane like it should. There has to be a proper way doing this. Can you help me, please?
What I'm actually trying to do is a tilemap with 16x16 planes. I want to be able to modify the y-position of every plane dynamically.