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16 changes: 4 additions & 12 deletions examples/js/controls/TransformControls.js
Original file line number Diff line number Diff line change
Expand Up @@ -227,12 +227,8 @@

THREE.TransformGizmo.call( this );

var arrowGeometry = new THREE.Geometry();
var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) );
mesh.position.y = 0.5;
mesh.updateMatrix();

arrowGeometry.merge( mesh.geometry, mesh.matrix );
var arrowGeometry = new THREE.ConeBufferGeometry( 0.05, 0.2, 12, 1, false );
arrowGeometry.translate( 0, 0.5, 0 );

var lineXGeometry = new THREE.BufferGeometry();
lineXGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
Expand Down Expand Up @@ -505,12 +501,8 @@

THREE.TransformGizmo.call( this );

var arrowGeometry = new THREE.Geometry();
var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) );
mesh.position.y = 0.5;
mesh.updateMatrix();

arrowGeometry.merge( mesh.geometry, mesh.matrix );
var arrowGeometry = new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 );
arrowGeometry.translate( 0, 0.5, 0 );

var lineXGeometry = new THREE.BufferGeometry();
lineXGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
Expand Down
50 changes: 26 additions & 24 deletions examples/misc_exporter_obj.html
Original file line number Diff line number Diff line change
Expand Up @@ -81,15 +81,15 @@

function addGeometry( type ) {

for( var i = 0; i < scene.children.length; i++ ) {
for( var i = 0; i < scene.children.length; i ++ ) {

var current = scene.children[ i ];
var child = scene.children[ i ];

if( current instanceof THREE.Mesh ) {
if( child.isMesh ) {

current.geometry.dispose();
scene.remove( current );
i--;
child.geometry.dispose();
scene.remove( child );
i --;

}

Expand All @@ -98,14 +98,7 @@
if ( type === 1 ) {

var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );

var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( -50, -50, 0 ) );
geometry.vertices.push( new THREE.Vector3( 50, -50, 0 ) );
geometry.vertices.push( new THREE.Vector3( 50, 50, 0 ) );
var face = new THREE.Face3( 0, 1, 2 );
geometry.faces.push( face );
geometry.computeFaceNormals();
var geometry = generateTriangleGeometry();

scene.add( new THREE.Mesh( geometry, material ) );

Expand All @@ -125,14 +118,7 @@
} else if ( type === 4 || type === 5 ) {

var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );

var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( -50, -50, 0 ) );
geometry.vertices.push( new THREE.Vector3( 50, -50, 0 ) );
geometry.vertices.push( new THREE.Vector3( 50, 50, 0 ) );
var face = new THREE.Face3( 0, 1, 2 );
geometry.faces.push( face );
geometry.computeFaceNormals();
var geometry = generateTriangleGeometry()

var mesh = new THREE.Mesh( geometry, material );
mesh.position.x = -200;
Expand Down Expand Up @@ -244,15 +230,31 @@

requestAnimationFrame( animate );

camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( -mouseY - camera.position.y ) * .05;
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt( scene.position );

light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize();
renderer.render( scene, camera );

}

function generateTriangleGeometry() {

var geometry = new THREE.BufferGeometry();
var vertices = [];

vertices.push( - 50, - 50, 0 );
vertices.push( 50, - 50, 0 );
vertices.push( 50, 50, 0 );

geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
geometry.computeVertexNormals();

return geometry;

}

init();
animate();

Expand Down
24 changes: 9 additions & 15 deletions examples/webgl_geometry_minecraft.html
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@

<script src="js/controls/FirstPersonControls.js"></script>

<script src="js/BufferGeometryUtils.js"></script>
<script src="js/ImprovedNoise.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
Expand Down Expand Up @@ -124,13 +125,7 @@

//

// BufferGeometry cannot be merged yet.
var tmpGeometry = new THREE.Geometry();
var pxTmpGeometry = new THREE.Geometry().fromBufferGeometry( pxGeometry );
var nxTmpGeometry = new THREE.Geometry().fromBufferGeometry( nxGeometry );
var pyTmpGeometry = new THREE.Geometry().fromBufferGeometry( pyGeometry );
var pzTmpGeometry = new THREE.Geometry().fromBufferGeometry( pzGeometry );
var nzTmpGeometry = new THREE.Geometry().fromBufferGeometry( nzGeometry );
var geometries = [];

for ( var z = 0; z < worldDepth; z ++ ) {

Expand All @@ -149,42 +144,41 @@
var pz = getY( x, z + 1 );
var nz = getY( x, z - 1 );

tmpGeometry.merge( pyTmpGeometry, matrix );
geometries.push( pyGeometry.clone().applyMatrix( matrix ) );

if ( ( px !== h && px !== h + 1 ) || x === 0 ) {

tmpGeometry.merge( pxTmpGeometry, matrix );
geometries.push( pxGeometry.clone().applyMatrix( matrix ) );

}

if ( ( nx !== h && nx !== h + 1 ) || x === worldWidth - 1 ) {

tmpGeometry.merge( nxTmpGeometry, matrix );
geometries.push( nxGeometry.clone().applyMatrix( matrix ) );

}

if ( ( pz !== h && pz !== h + 1 ) || z === worldDepth - 1 ) {

tmpGeometry.merge( pzTmpGeometry, matrix );
geometries.push( pzGeometry.clone().applyMatrix( matrix ) );

}

if ( ( nz !== h && nz !== h + 1 ) || z === 0 ) {

tmpGeometry.merge( nzTmpGeometry, matrix );
geometries.push( nzGeometry.clone().applyMatrix( matrix ) );

}

}

}

var geometry = new THREE.BufferGeometry().fromGeometry( tmpGeometry );
var geometry = THREE.BufferGeometryUtils.mergeBufferGeometries( geometries );
geometry.computeBoundingSphere();

var texture = new THREE.TextureLoader().load( 'textures/minecraft/atlas.png' );
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.LinearMipMapLinearFilter;

var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture } ) );
scene.add( mesh );
Expand All @@ -196,7 +190,7 @@
directionalLight.position.set( 1, 1, 0.5 ).normalize();
scene.add( directionalLight );

renderer = new THREE.WebGLRenderer();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );

Expand Down