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2 changes: 1 addition & 1 deletion examples/canvas_geometry_panorama.html
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@

];

var geometry = new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 );
var geometry = new THREE.BoxBufferGeometry( 300, 300, 300, 7, 7, 7 );
geometry.scale( - 1, 1, 1 );

mesh = new THREE.Mesh( geometry, materials );
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12 changes: 7 additions & 5 deletions examples/canvas_geometry_panorama_fisheye.html
Original file line number Diff line number Diff line change
Expand Up @@ -81,18 +81,20 @@

];

var geometry = new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 );
var geometry = new THREE.BoxBufferGeometry( 300, 300, 300, 7, 7, 7 );
geometry.scale( - 1, 1, 1 );

mesh = new THREE.Mesh( geometry, materials );
scene.add( mesh );

for ( var i = 0, l = mesh.geometry.vertices.length; i < l; i ++ ) {
var vec = new THREE.Vector3();
var positions = mesh.geometry.attributes.position;

var vertex = mesh.geometry.vertices[ i ];
for ( var i = 0, l = positions.count; i < l; i ++ ) {

vertex.normalize();
vertex.multiplyScalar( 550 );
vec.fromBufferAttribute( positions, i );
vec.setLength( 550 );
positions.setXYZ( i, vec.x, vec.y, vec.z );

}

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2 changes: 1 addition & 1 deletion examples/canvas_geometry_text.html
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@

}

var geometry = new THREE.TextGeometry( theText, {
var geometry = new THREE.TextBufferGeometry( theText, {

font: font,
size: 80,
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54 changes: 45 additions & 9 deletions examples/js/renderers/Projector.js
Original file line number Diff line number Diff line change
Expand Up @@ -281,7 +281,7 @@ THREE.Projector = function () {

}

function pushTriangle( a, b, c ) {
function pushTriangle( a, b, c, material ) {

var v1 = _vertexPool[ a ];
var v2 = _vertexPool[ b ];
Expand All @@ -300,9 +300,11 @@ THREE.Projector = function () {
_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
_face.renderOrder = object.renderOrder;

// use first vertex normal as face normal

_face.normalModel.fromArray( normals, a * 3 );
// face normal
_vector3.subVectors( v3.position, v2.position );
_vector4.subVectors( v1.position, v2.position );
_vector3.cross( _vector4 );
_face.normalModel.copy( _vector3 );
_face.normalModel.applyMatrix3( normalMatrix ).normalize();

for ( var i = 0; i < 3; i ++ ) {
Expand All @@ -318,7 +320,7 @@ THREE.Projector = function () {

_face.vertexNormalsLength = 3;

_face.material = object.material;
_face.material = material;

_renderData.elements.push( _face );

Expand Down Expand Up @@ -442,6 +444,10 @@ THREE.Projector = function () {

if ( geometry instanceof THREE.BufferGeometry ) {

var material = object.material;

var isMultiMaterial = Array.isArray( material );

var attributes = geometry.attributes;
var groups = geometry.groups;

Expand Down Expand Up @@ -489,9 +495,15 @@ THREE.Projector = function () {

var group = groups[ g ];

material = isMultiMaterial === true
? object.material[ group.materialIndex ]
: object.material;

if ( material === undefined ) continue;

for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {

renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );

}

Expand All @@ -501,17 +513,41 @@ THREE.Projector = function () {

for ( var i = 0, l = indices.length; i < l; i += 3 ) {

renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );

}

}

} else {

for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
if ( groups.length > 0 ) {

for ( var g = 0; g < groups.length; g ++ ) {

var group = groups[ g ];

material = isMultiMaterial === true
? object.material[ group.materialIndex ]
: object.material;

renderList.pushTriangle( i, i + 1, i + 2 );
if ( material === undefined ) continue;

for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {

renderList.pushTriangle( i, i + 1, i + 2, material );

}

}

} else {

for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {

renderList.pushTriangle( i, i + 1, i + 2, material );

}

}

Expand Down