WebGPURenderer: Initial color blending #20275
Merged
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This PR adds an initial color blending support to
WebGPURenderer
.Screenshot of opaque and transparent objects in a scene (with #20272 and #20274).
You might like to wait for basic node based material system, but I think basic color blending logic won't change so much (other than shader code) even with node based material system. And the change is just about +50 lines and the code isn't so complex. I think it would be good for us that we can start color blending test with this small change.
What do you think?