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1.0.4
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Code Graph 1.0.4
Remove hardcoded testbench values
Empty colorGroups default (was 4 calculator-specific groups)
v9 migration clears old calculator defaults for existing users
Full create/edit/delete UI for color groups in the side panel
Auto-seed groups button discovers domains from the graph
diagnose-graph.ts reads paths from env/argv with fallbacks
Scale to monolithic codebases (3000+ files, 80k edges)
maxNodes render cap with top-N-by-degree sampling + auto-degrade
buildData derived-data cache keyed off model.builtAt
Folder aggregation + community clustering (self-evolving)
Saved/cached converged layouts
LOD for zone auras and edge animations
Physics — golden-ratio spring system
Node mass proportional to degree x phi — hubs anchor, leaves resist
Per-edge rest length: intra-folder = base/phi, cross-folder = base*phi
Stretchiness slider (default 1.618 = golden ratio)
Drag-to-pin / drag-to-unpin
Semi-transparent edges during canvas pan
Isolated nodes placed in golden-angle ring
Edge animation — neural-net-visualizer style
Electric pulse with radial-gradient glow + additive blending
Bullet-time: non-connected edges freeze when hovering
Pulses follow exact Bezier curve via vis-network via points
LOD: dot-only at low zoom, full detail at high zoom
Rendering fixes
Always-curved edges with parallel-edge fan-out
Fixed vis-network grey hover override
Hover focus shows ALL connections (cap raised 50 to 500)
Zone auras only draw after layout stabilizes
Camera state saved/restored across toggles
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