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This repository was archived by the owner on Jul 4, 2025. It is now read-only.

1.0.9.4

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@msarilar msarilar released this 04 Mar 16:19
· 667 commits to master since this release
  • Various hotfixes following the previous update
  • Updated FSD injection synthesis ingredients
  • Fixed material traded event which wrongly updating the cargo
  • Added guardians ingredients and a new origin (Ancient/Guardian Ruins)
  • Added missing materials and fixed the categories
  • Added experimental effects
  • Added technologies (from technology broker)
  • Added a category filter (Module/Synthesis/Experimental Effects/Technologies/Engineer Unlock)
  • Synchronize your shopping list with what you craft:

    If EDEngineer is running when you craft a blueprint then it will try to find which blueprint in the shopping list needs to be removed
    If it can find it, it will decrease the amount in your shopping list
    If it can't, it won't do anything
    Won't work for Engineer Unlocks
    I'm not 100% confident it's bug free, you can enable/disable it with the checkbox in your Shopping List header