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v2.4.0 - experimental Play as Link mod

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@mstan mstan released this 23 Oct 16:57
6a297c2

Adds the optional Play as Link mod, marked Experimental in the Mods menu and disabled by default.

  • Link has Zelda II movement physics, sword/shield combat, upstab/downstab, full-health sword beams and all eight spells, adapted to Faxanadu's native equipment, HP/MP and progression.
  • Requires your own Faxanadu USA and Zelda II: The Adventure of Link USA ROMs. Graphics and sound parameters are read locally. No ROMs are included.
  • Fixes Link's transition flicker and sword-beam alignment. Faxanadu's gameplay HUD remains unchanged.
  • Includes the installable, metadata-only Play-as-Link.nesmod. Its trusted gameplay plugin is built into this compatible game executable.

Open Mods, select your Zelda II USA ROM, enable Play as Link, then launch Faxanadu. A jumps, B attacks, Down crouches, airborne Up/Down stab; Select opens magic and Up+B casts. Start opens native inventory; Down+Start uses the selected native item. C/V are optional cast/picker keyboard shortcuts.

Validation includes 7,306 source-ROM controller checks, eight-spell and current-build save/load checks, native/interpreter agreement, frame-by-frame HUD/beam/transition checks, and actual Experimental-badge rendering. Earlier assisted world/boss coverage and the remaining limits are documented in Link QA. Link is local-only; complete quest-route coverage and netplay are unqualified. Save states are build-specific; native mantra saves remain supported.

Windows x64 runtime dependencies are included. The archives exclude ROMs, owner assets and player configuration/save data. Checksums are attached.

Implemented in PR #6, with NESRecomp experimental metadata support.