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v1.6.0 — HD texture packs (experimental, Zelda Remastered)

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@mstan mstan released this 19 Jun 19:24
· 36 commits to master since this release

Experimental HD build for the Zelda: Remastered texture pack.

This is the HD variant — recompiled from a patched ROM (the pack's ZeldaHD.ips, which adds the detailed heart graphics + re-scripted text), so it requires you to patch your own ROM and supply the pack. For plain (non-HD) Zelda, use v1.5.0.

New HD renderer (shared NESRecomp runner):

  • <condition> + <background> + conditional <tile> + hmirror/vmirror — the full Zelda: Remastered pack renders: overworld, dungeons, items, hearts, HUD, sprites.
  • HUD-overlay masking fixes background bleed under the status bar.
  • Launcher Settings → HD Texture Pack panel (enable + folder picker, defaults to hdpack/).

Setup (details in README_HD.txt):

  1. Supply your Zelda PRG0 ROM (SHA-1 DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2).
  2. python apply_hd_patch.py --rom "<your zelda.nes>" --ips ZeldaHD.ips --out zelda_hd.nes
  3. Download Zelda: Remastered and drop its hires.txt + PNGs into hdpack/.
  4. Launch and select zelda_hd.nes.

Credits / license: the patch + pack are by Aclectico, KYA, ShadowOne333 (Zelda 1 Redux), Snarfblam, and Sour (Mesen) — freeware, non-commercial, redistributable with attribution (see ZeldaRemasteredReadme.txt). The Legend of Zelda © Nintendo. The ROM and HD textures are not included.