v1.6.0 — HD texture packs (experimental, Zelda Remastered)
Pre-release
Pre-release
Experimental HD build for the Zelda: Remastered texture pack.
This is the HD variant — recompiled from a patched ROM (the pack's ZeldaHD.ips, which adds the detailed heart graphics + re-scripted text), so it requires you to patch your own ROM and supply the pack. For plain (non-HD) Zelda, use v1.5.0.
New HD renderer (shared NESRecomp runner):
<condition>+<background>+ conditional<tile>+ hmirror/vmirror — the full Zelda: Remastered pack renders: overworld, dungeons, items, hearts, HUD, sprites.- HUD-overlay masking fixes background bleed under the status bar.
- Launcher Settings → HD Texture Pack panel (enable + folder picker, defaults to
hdpack/).
Setup (details in README_HD.txt):
- Supply your Zelda PRG0 ROM (SHA-1
DAB79C84934F9AA5DB4E7DAD390E5D0C12443FA2). python apply_hd_patch.py --rom "<your zelda.nes>" --ips ZeldaHD.ips --out zelda_hd.nes- Download Zelda: Remastered and drop its
hires.txt+ PNGs intohdpack/. - Launch and select
zelda_hd.nes.
Credits / license: the patch + pack are by Aclectico, KYA, ShadowOne333 (Zelda 1 Redux), Snarfblam, and Sour (Mesen) — freeware, non-commercial, redistributable with attribution (see ZeldaRemasteredReadme.txt). The Legend of Zelda © Nintendo. The ROM and HD textures are not included.