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Mega Man X4 Recompiled v0.0.2-alpha

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@mstan mstan released this 13 Jul 21:04

πŸ†• New in v0.0.2

  • Experimental Widescreen (true 16:9). X4's opt-in wide field of view is now available from the launcher's Widescreen (EXPERIMENTAL) toggle β€” it widens the three-layer scrolling background and re-anchors the health/weapon HUD to the true 16:9 edges, without disturbing world sprites. 4:3 remains the default; flip the toggle to try 16:9.
  • OpenGL is now the default renderer (full-rate hardware presentation). Software is still one click away in the launcher (Settings β†’ Renderer).
  • A large batch of framework engine improvements since v0.0.1 β€” full-rate OpenGL presentation, audio reserve/transient hardening, and byte-verified static + overlay dispatch. X4 was re-recompiled and re-validated against the updated framework.

You supply your own PlayStation BIOS and Mega Man X4 (USA, SLUS-00561) disc β€” see START_HERE.txt in the zip. Digital controller (X4 predates the DualShock). Stage code streams as overlays and JIT-compiles on first visit via the bundled toolchain, then caches.