Mega Man X4 Recompiled v0.0.2-alpha
π New in v0.0.2
- Experimental Widescreen (true 16:9). X4's opt-in wide field of view is now available from the launcher's Widescreen (EXPERIMENTAL) toggle β it widens the three-layer scrolling background and re-anchors the health/weapon HUD to the true 16:9 edges, without disturbing world sprites. 4:3 remains the default; flip the toggle to try 16:9.
- OpenGL is now the default renderer (full-rate hardware presentation). Software is still one click away in the launcher (Settings β Renderer).
- A large batch of framework engine improvements since v0.0.1 β full-rate OpenGL presentation, audio reserve/transient hardening, and byte-verified static + overlay dispatch. X4 was re-recompiled and re-validated against the updated framework.
You supply your own PlayStation BIOS and Mega Man X4 (USA, SLUS-00561) disc β see START_HERE.txt in the zip. Digital controller (X4 predates the DualShock). Stage code streams as overlays and JIT-compiles on first visit via the bundled toolchain, then caches.