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MegaManX6Recomp v1.0.8

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@mstan mstan released this 15 Aug 02:15
· 1 commit to master since this release

MegaManX6Recomp v1.0.8

v1.0.8 is a patch release for the save-state and rewind controls reported in
GitHub issue #18.

Save-state and rewind controls

The save-state menu now shows controller-first PlayStation-style glyph prompts
for slot selection, load, save, and back. The Cross glyph has been cleaned up so
it reads as a thin button icon instead of a blocky X.

The rewind filmstrip now uses the same glyph prompt style for seek, load, and
close, so the in-game instructions are consistent across both overlays.

F7 remains the default save-state menu key and F8 remains the default rewind
key. The old F1-F12 quick-slot behavior is not restored.

Fast-forward and FPS readout

Manual fast-forward is bounded by default so the game visibly advances while it
is held. Advanced users can still set PSX_FAST_FORWARD_SPEED=max to restore
the old unbounded behavior, or use values from 2 through 16 for a specific cap.

When the FPS readout is enabled, interpolation builds now distinguish game
speed from display refresh in the title and OSD instead of presenting one
ambiguous FPS value.

Launcher settings

The PlayStation hotkeys section is kept reachable in the settings layout at the
reported launcher window size, instead of being pushed below the visible area.

Compatibility

Save files, memory cards and savestates from v1.0.7 continue to work. Your disc
image is unchanged and is still not included.