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MegaManX6Recomp v1.2.0

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@mstan mstan released this 03 Oct 19:24

v1.2.0

Game-code sprite and scrolling-background interpolation above 60 Hz, with stable HUD and current animation cells. Includes the current audited adaptive-widescreen renderer and object activation/retention bounds so visible scenery loads before entering the view. Keeps encounter and script-controller activation guards.

Enable the frame-rate and widescreen enhancements in Mods. Native game timing remains unchanged. These are playable preview builds; full-game completion is not recertified.

This release provides a tested Windows x64 build. Select your own supported game disc in the launcher; no disc data, retail BIOS, or saves are included.

Includes 71 audited native overlay modules, the fallback compilation toolchain, and OpenBIOS with its MIT notice.

Validation: production package launch checks, focused interpolation/widescreen/mod-catalog tests, ZIP integrity checks, and SHA-256 checksums. Source pins are recorded in BUILD_PROVENANCE.json and framework_pins.txt.