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v2.3.2 - Rendering performance and Boss Rush fix

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@mstan mstan released this 23 Oct 04:21

Improvements

  • Reduce repeated VRAM copying during raster capture and reuse exact stage-map lookups within each draw. This improves CPU headroom without skipping guest execution, PPU side effects, scanline changes or native spawning behavior.
  • Fix a Boss Rush replacement spawning outside its arena when Start opens the native weapon menu on the boss-death frame. Replacement progression now waits for the arena camera to be valid.

Validation

The owner approved the final current-main gameplay build. Automated checks cover Magic Carpet at three aspect ratios and its negative control; 180 real death/pause replacement cases; exact full-copy/optimized captured images; current-build restore/rewind; and real independent/unified netplay rollback, audio-enabled desktop rollback, delay sync and state/slot repair. The existing Zero and co-op camera fixes from 2.3.1 are preserved.

Windows ZIP and Linux AppImage retain the launcher, bundled mod catalog and normal audio defaults. Supply your own supported Mega Man X USA ROM; imported Zero/weapon features require the corresponding owned source ROMs. No ROMs, extracted owner assets, audio packs or personal saves are included. Preserve native progress and settings when updating; host save states are build-specific.