v0.0.2 - Mega Man Zero widescreen
Mega Man Zero v0.0.2 adds opt-in widescreen support while preserving the faithful 240x160 default.
Highlights:
- Configurable 240-480 pixel view width; 288x160 is recommended.
- Resizable window with the configured aspect ratio preserved.
- Extended HUD anchoring, enemy activation/spawn range, and camera-edge rendering.
- Black transient side pillars removed during normal room traversal.
- Widescreen remains game-authorized and opt-in; non-participating games stay at 240x160.
To enable the recommended view, create game.toml beside the executable:
[video]
view_width = 288
Known limitation: loading a save state while widescreen is active can temporarily desynchronize extended presentation. A normal room reload, including dying and choosing Retry, rebuilds it. SRAM saves and 240x160 mode are unaffected.
Archive SHA-256: DD3438630606E2A40D1974209CFC2D68EEB059E716D5673F5C70927C592991F3