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v0.0.2 - Mega Man Zero widescreen

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@mstan mstan released this 15 Jul 01:07
· 23 commits to main since this release

Mega Man Zero v0.0.2 adds opt-in widescreen support while preserving the faithful 240x160 default.

Highlights:

  • Configurable 240-480 pixel view width; 288x160 is recommended.
  • Resizable window with the configured aspect ratio preserved.
  • Extended HUD anchoring, enemy activation/spawn range, and camera-edge rendering.
  • Black transient side pillars removed during normal room traversal.
  • Widescreen remains game-authorized and opt-in; non-participating games stay at 240x160.

To enable the recommended view, create game.toml beside the executable:

[video]
view_width = 288

Known limitation: loading a save state while widescreen is active can temporarily desynchronize extended presentation. A normal room reload, including dying and choosing Retry, rebuilds it. SRAM saves and 240x160 mode are unaffected.

Archive SHA-256: DD3438630606E2A40D1974209CFC2D68EEB059E716D5673F5C70927C592991F3