Public prerelease alpha — bugs are expected. Early-testing build;
please report issues.
New: full controller support
Metroid Prime Hunters is now fully playable on a gamepad — something the
melonPrimeDS reference this project's Prime Controls follow does not
have (it is keyboard/mouse only), so this controller scheme is this
project's own.
- Left stick moves (and works as a D-pad in menus).
- Right stick aims the camera, with a dedicated Pad aim
sensitivity setting on the Prime Controls mod page. - Every Prime Controls action has a gamepad binding, shown and
remappable in the launcher under the new Gamepad section — right
alongside the keyboard/mouse rows. Defaults:RTshoot,LT
scan-fire,Ajump,Bmorph ball,Xmissile,YUI OK,LB
beam,RBboost/zoom,R3(right-stick click) scan visor, D-pad
left/right scan-message arrows,Startmenu. Subweapons 1–6 start
unbound and can be mapped to any pad button. - Aiming engages the moment you use the right stick, a trigger, or a
bound pad button, and idles back out when released — the touchscreen
and menus keep working while the sticks rest. Mouse and pad can be
used together.
New: online identity on the dashboard
- An ONLINE card under the Player 1 card: set your player name
(the console nickname Nintendo WFC / Wiimmfi shows to other players).
Defaults tondsrecomp; clear the field to keep your firmware dump's
own nickname. Your per-install console MAC is shown read-only. - Works on both paths: retail dumps and the built-in FreeBIOS +
generated firmware. - Note: the game copies the console nickname into its own save profile
on first boot — an existing save keeps its old profile name unless
renamed in-game or started fresh.
Fixes
- The runner creates its
biosfolder itself on a first no-dump launch
(Linux AppImage first-run fix, from v0.2.1).
Getting started is unchanged from
v0.2.0-alpha:
Windows — unzip, ROM next to the exe, Play. Linux — ROM next to the
AppImage, run it. No ROMs, BIOSes, or firmware included.