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Changes since v0.1.0
This release actually delivers the external-ROM picker that v0.1.0's release notes claimed. v0.1.0 was built against a recompiler that had regressed back to embedding the ROM in the binary; v0.1.1 fixes that and rebuilds against the NES-style hooks pattern in gb-recompiled master (commit 2f4f80c).
What changed
- ROM is no longer embedded in the binary (1 MB shaved off the exe).
- Launcher now resolves the ROM at runtime via Windows file picker, caches the path in
rom.cfg, and validates against the multi-CRC list returned bygame_get_valid_crcs()inextras.c. - Multi-version support is now a first-class hook: a single build accepts either Red (
0x9F7FDD53) or Blue (0xD6DA8A1A) — picker re-prompts on mismatch. extras.clives in the project root and overrides only the ROM identity defaults; non-CRCgame_*hooks (lifecycle, debug, dispatch) keep their gbrt defaults.valid_crcsremoved frompokemon_red_blue.toml— single source of truth is nowextras.c.- Submodule replaced with a directory junction to a workspace-shared
gb-recompiledclone.
Compatibility
- Pokemon Red (UE) [S][!] — CRC32
0x9F7FDD53 - Pokemon Blue (UE) [S][!] — CRC32
0xD6DA8A1A - Other variants are rejected with a "Wrong ROM" dialog.
Requirements
- Windows 10/11 x64
- A legally obtained Pokemon Red or Blue ROM (
.gb)
Status (unchanged from v0.1.0)
- Game runs and is playable with both Red and Blue ROMs through the Elite Four.
- Some animations may chug slightly. Minor visual glitches in edge cases.
- Code paths not yet discovered by the static analyzer fall back to an interpreter (slower).
- Audio may stutter briefly in animation-heavy scenes.
- No link cable support.
Known
- Interpreter fallback still fires at bank 28 (0x614E/0x6150/0x6153) — same as v0.0.3 / v0.1.0, not a regression.
Files
Pokemon_Red_Blue.exe— recompiled native executable (49 MB)SDL2.dll,libgcc_s_seh-1.dll,libstdc++-6.dll,libwinpthread-1.dll— runtime deps (msys2 mingw-w64)README.md— usage notes