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v0.0.6 - Adaptive Overworld

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@mstan mstan released this 23 Oct 15:06

Adds Emerald-style adaptive overworld rendering to Pokemon Ruby and Sapphire.

In Mods, enable Adaptive Overworld, select Fit to screen, and apply. Widen or heighten the game window to reveal additional map scenery and NPCs. Field menus follow the expanded edges, including Ruby/Sapphire's sprite-based selection cursor. Battles and unsupported interfaces keep their native centered view.

Distant NPCs use idle poses; their AI, interaction ranges, collisions and scripts retain native behavior. The feature is optional and starts disabled in a fresh extraction.

The Windows x64 ZIPs include the authored mod catalog, launcher assets and required runtime DLLs. Supply your own supported USA v1.1 (rev1) game ROM and GBA BIOS. ROMs, BIOS dumps, saves and remembered settings are excluded.

Validation: all four title profile suites, shared PPU/mod tests, paired native/adaptive overworld and menu checks, and 32 actual landscape/portrait/odd-size/fixed-aspect window checks. Cleanly extracted release ZIPs were exercised. Renderer fixtures use the native save loading and map loader with story/door prerequisites bypassed; this is representative overworld/UI coverage, not a whole-game audit.

Source: eddbc3bd14b3
Shared engine: 7bb70ec36811