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v0.0.2 — byte-exact on the exercised title/attract-demo path

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@mstan mstan released this 23 Jun 20:09
· 6 commits to main since this release

Early pre-release. Across the title and attract-demo sequence we exercised (~60s), the build runs entirely as recompiled native code (no interpreter fallback hit on that path) and renders byte-exact to the reference interpreter on palette (CRAM) and system RAM.

Not validated end to end — the game has not been hand-played through; coverage across full gameplay is unverified, and more code paths will surface during real play (handled by the built-in interpreter fallback when they do). Expect bugs.

ROM is not included or redistributed — supply your own legally-dumped copy.
Run: SonicBlastGGRecomp.exe path\to\sonicblast.gg --window 4 (keep SDL2.dll beside the exe)