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v1.10.0 - Widescreen camera anchoring
Widescreen now anchors the camera at the start and end of an area, reducing empty space around the stage. Mario can stand near either edge of the widened screen. Small fixed rooms, including pipe intros and individual underground bonus rooms, stay centered.
- Camera: Anchor at area edges is the default within Widescreen (Experimental) in Mods.
- Keep native view centered restores the previous camera presentation.
- Extended enemy loading follows the visible area. Both enemy movement policies remain available.
- Stock play retains its original renderer and game logic. Widescreen stays disabled in the standard packages.
| Download | Initial setting |
|---|---|
SuperMarioBrosRecomp-windows-x64.zip |
Stock; enable widescreen in Mods |
SuperMarioBrosRecomp-widescreen-windows-x64.zip |
Widescreen 16:9, edge-anchored camera, enemies move on load |
SuperMarioBrosRecomp-linux-1.10.0-x86_64.AppImage |
Stock; enable widescreen in Mods |
SHA256SUMS.txt contains checksums for all three downloads. No ROMs, saves, or derived owner-ROM assets are included.
Experimental widescreen savestates from earlier builds are incompatible with the updated world-cache format. Special objects and linked balance platforms still have native limits; this update does not expand those systems. See WIDESCREEN.md for details.
Validation covers stock parity, camera placement and native pixels at 16:9/21:9/32:9, live Fit resizing, saved Mods choices, fixed rooms, goal flags, enemy movement, and deterministic save/load. Clean Windows packages retain all 120 stock route frame hashes. Linux AppImage stock and widescreen runs match all 120 corresponding Windows hashes and both screenshots, with zero dispatch misses. The owner approved the 32:9 preview.