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Super Mario RPG 0.0.5 — packaging update.
Rendering
Stock 4:3 is the default. The experimental adaptive widescreen renderer is
opt-in through the Mods page, and enabling it turns on the enhanced field
renderer with it — adaptive view is never applied to the stock renderer.
Mods
Both packages now ship in the archive (the widescreen enhancement and the
coverage-proof diagnostic), staged and verified by the build.
Packaging
Windows packaging no longer copies a hand-written list of runtime DLLs into the
zip. That list was a snapshot of the build's dependencies on the day it was
written, and it silently went stale whenever a newer SDL3 pulled in something
new — which is exactly how a sister project shipped a zip that could not start
at all (0xc000007b / 0xc0000135).
The package is now derived from the executable's real dependency graph, and the
finished zip is re-checked: every dependency must resolve inside it, and every
binary must be 64-bit. Anything missing or wrong-architecture fails the build
instead of shipping. This release was verified by launching it with PATH
stripped to C:\Windows\system32;C:\Windows.
Install
Extract the whole folder and run the executable. Supply your own
legally-obtained Super Mario RPG (USA) ROM when prompted — the ROM is never
redistributed.
Linux: not rebuilt for this release; the v0.0.4 AppImage remains current.