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Super Mario World Recomp v0.14.0

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@mstan mstan released this 22 Sep 01:48
f5c4474

Launcher settings now save when you press Play or close the launcher, including fullscreen. No manual INI editing is needed.

  • Adds CRT Soft, LCD Grid, Sharp and Warm Composite shader presets.
  • Adds 4:3 CRT, 8:7 square pixels and 1:1 square frame display choices. These also control pixel proportions in adaptive widescreen; visible area and enemy spawning remain in Mods.
  • Uses shared SNES settings, shader assets and geometry, also consumed by Mega Man X.
  • Keeps bundled shader selections working after Linux AppImage relaunches or moving the installation.
  • Includes the built-in widescreen mod catalog in both packages. Lua support and examples remain included.

Downloads: Windows x64 ZIP and Linux x86_64 AppImage, with SHA256SUMS.txt. Supply your own supported Super Mario World ROM.

Validated full Windows/Linux builds, settings persistence, all four OpenGL presets, adaptive aspect geometry, Windows runtime DLL closure, and AppImage state preservation and remounts. Built from f5c4474 with shared engine 770bf651e63ae32ece5bc142bd4912838a3a69f1.