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Super Metroid v0.3.10 - attract demo freeze fix
Fixes the long attract-demo freeze where the game could stop while the window kept running. The shared recompiler now preserves stack-argument cleanup when returning from an enemy callback.
The fix passed 60,000 attract frames, nine paired regression routes across SMW, ALttP, Super Metroid and Mega Man X, and the owner's final play check. The existing Ceres APU synchronization timeout remains unchanged.
Extract the complete setup pack for your platform and select your own ROM. Back up existing settings and saves before updating. The portable build tools are included.
Super Metroid v0.3.10 — setup packs
These packs do not contain the game. Each holds a setup program, the
recompiler and the source; on first run it takes your own copy of
Super Metroid (Japan, USA) (En,Ja).sfc (SHA-256 12b77c4bc9c1832cee8881244659065ee1d84c70c3d29e6eaf92e6798cc2ca72), recompiles it locally, and builds
the playable game. No ROM data is included or downloaded.
The portable build tools (cmake-clang-v1) are embedded in every pack.
Framework revisions
Framework revisions in this build:
snesrecomp=2562bcf48036f4819b503908a8066a2fb8266b6c (2562bcf48036)
recomp-ui=cac2b8f4aaa5d1061c6b8f2c3ed7e73c46b0400e (cac2b8f4aaa5)
recomp-net=21414dc15d3282839b3c8a6f1454a110355e9959 (21414dc15d32)
retcomm-rbengine=2a03e73693acee0fb78076ea058642c931bef12e (2a03e73693ac)