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Super Metroid v0.3.16 - precompiled runtime

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@mstan mstan released this 26 Oct 19:16

This update fixes widescreen artifacts reported during the latest playthrough and adds the in-game Options tab.

  • Item and dialogue messages preserve HUD placement. Power bombs no longer bleed into the HUD, and the moving HUD pixel strip and unstable edge bars are corrected.
  • Widescreen backgrounds, door transitions and liquid effects use the correct room and raster data. Crocomire's body stays anchored to the room when it leaves the original screen boundary.
  • Enemies remain active across the wider visible view. They can notice and attack Samus sooner than in 4:3. Shared projectile bounds follow that view too.
  • The Options tab applies settings during play, survives current-build save/load, and exits through normal configuration and native-save persistence.
  • Run-ahead audio output, long-frame SPC catch-up, pause transitions and current-build snapshot validation are corrected.

The owner accepted the prepared Windows visual/gameplay checks. Steam Deck hardware was unavailable for the remaining ordinary-gameplay audio check; that report remains unverified on the device. Some script routines also retain their established ROM interpreter fallback while further native compiler optimizations are investigated.

Keep your native SRAM saves and settings when updating. Emulator save states belong to their exact build. Supply your own supported ROM; downloads contain the precompiled runtime and assets only.