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v0.0.2 — External ROM + game_extras CRC hooks
Changes since v0.0.1
This release rebases on the upstream-merged gb-recompiled fork (commit 2f4f80c) and re-introduces the external ROM + CRC32 picker pattern that v0.0.1 had, this time wired through NES-style game_extras hooks.
What's new
- ROM is no longer embedded in the binary. The launcher resolves the ROM path on first run via Windows file picker, caches it in
rom.cfg, and validates against the CRC32 returned bygame_get_expected_crc32()inextras.c. extras.cnow lives in the project root and overrides only the CRC defaults; non-CRCgame_*hooks (lifecycle, debug, dispatch) keep their gbrt defaults.- Tetris ROM expected CRC32:
0xE1AA58DB. - Submodule
gb-recompiledreplaced with a directory junction to a workspace-shared clone — faster dev iteration, no SHA pinning.
Compatibility
- Tetris (Japan) / Tetris (World), the canonical CRC32
0xE1AA58DB. - All other ROM variants are rejected with a "Wrong ROM" dialog.
Requirements
- Windows 10/11 x64
- A legally obtained Tetris ROM (
.gb)
Known
Same minor visual/audio quirks as the underlying gb-recompiled master — Tetris remains essentially fully playable.
Files
Tetris.exe— recompiled native executableSDL2.dll,libgcc_s_seh-1.dll,libstdc++-6.dll,libwinpthread-1.dll— runtime deps (msys2 mingw-w64)README.md— usage notes